That's completely fair! The scope knife got to our team as well..
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I tried out a couple endings of this and it was quite interesting! The art looks really good and I really like the concept of thinking that locking them in the basement will solve anything!! The opening segment is also amazing, I really like how it draws you in with the promise to protect them only to hit the player with that... I think it could benefit from an ending guide though as I struggled at first to get anything other than one specific ending, but I think with more time, I could work it out! :)
Just finished all three endings of this and it was really enjoyable! I love Nicasio, he's an interesting character who hits especially hard as a trans guy. Especially the Nameless Corpse ending.. The Life Ending is definitely my favourite of the three! I enjoyed seeing how the characters interact, the art is beautiful and the music is really good! I got a little confused by the Game Over section resetting with little indication that it would, but that's nothing major! Overall, a very good game and I definitely want to check out more stuff made by the people in this team!! :)
Hey, I just gave this a try and the concept's pretty interesting, it makes me interested in what's up with Richard! The atmospheric noises are very well implement and the art looks good!! The game currently stops showing him when he asks about music and then softlocks you once you answer.. Not sure if that's intentional due to time constraints or a genuine bug..
I just played through ending 6 of this (planning on playing more when I have the time) and it was really enjoyable! I'm not the best at putting my thoughts into proper sentences so I hope you don't mind that I'm making a list of things I liked! :)
- The dialogue is really engaging, I like the way the way Rue and the MC interact!
- I could get a feel for the world and how it's structured through the way they spoke and reacted
- The way you went about keeping assets to a minimum while still using them very effectively
- The silence at that pivotal moment before the music shifts really had the impact I assume you were going for (being vague to avoid spoilers)
- The sound effect of the clock ticking and the electrical(?) buzz really added a lot to the atmosphere
I'm sure there's way more that I liked, but those are some of the things that immediately stood out to me! This is very well made, excited to play more!! :)
It would be great if you could check out our team’s game, PR0J3CT W1TNESS! :)
