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stormiacz

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A member registered Apr 21, 2021 · View creator page →

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Oh, so I was partially right haha 

Being a dumbass isn't a problem, everybody everyday has their dumbass moments. You will get rid of the almighty L key and everything will be fine.

Thanks for the reply, I will keep an eye for your next games!

That was an awesome concept executed in a good way. I was tense for the whole playthrough, also thanks to the pixelated graphics. The industrial complex was a great choice for a setting. The ending was a bit predictable but maybe because a lot of games uses that trope. It was a nightmare... but wait, it's actually a nightmarish reality. So, yeah overall a solid horror experience. 

As an ending note I left something weird and funny which happened to me during my playthrough. I didn't want to bring this up in the beginning, because it didn't ruin my experience, but it's worth mentioning.

So I was a dumbass and I haven't read the controls and didn't know that RMB was the flashlight button. So I figured it might F or L which are standard controls for a flashlight in video games. I pressed F, nothing happened, but when I pressed L the whole map was immediately illuminated by light! It looked like the light sources were coming from the floor. I don't know how to describe it, I'm just a player not a developer, but yeah, basically dark, industrial corridors were suddenly bright as in pure daylight when I pressed L. 

My theory is that it is probably some lighting error, but I don't know, I could be very wrong. 

So yeah weird glitch/bug which I could use to my benefit, because I could see the monster from far away and flashlight was basically useless. Or maybe it's a purposeful cheat code haha 

Best of luck in creating the next games! 

So, Prowl 2: Milo's Revenge confirmed? haha

That would be a very unique game 

Nice game, but you could have spared Milo. My boy did nothing wrong. Thomas was stupid by thinking he could buy a Christmas tree from the creepy old man. He deserved to be chopped to pieces by a psychopath. But Milo, my guy was just following his naive owner. He is innocent. Justice for Milo! 

But seriously that was a fun, little game which made me care for a digital dog, so good job! 

I don't know, honestly, I didn't like that game. It was more annoying than scary. The concept itself is cool and has a lot of potential, but gameplay mechanics are bad. So let me break this down: 

I must keep the oxygen level at around 21% by turning the valve. I must go down in a submarine and stop at 4100 m deep. That is pretty straightforward. 

At random times, hallucinations appear. They drain my sanity and if I will touch them directly it's an instant game over. To regain my sanity, I can turn on the radio, from which the battery drains very quickly and there's no way to change the battery or something. I can also hide under the desk, but when I'm hidden, and I'm not looking at the hallucination directly, it still drains my sanity. So hiding and turning on the radio become a little useless mechanic. Before I reach 4100 meters I am dead. And also I can accidentally touch the appearing hallucination while trying to turn the oxygen valve and again instant game over. 

If I'm missing something feel free to correct me or just ignore me but if I understood the mechanics correctly I cannot say that this game is a fun experience. You probably spent a lot of time and effort on this game but yeah these are my unfortunately mostly negative thoughts. 

Anyways wishing you best of luck in development of future projects!

Man, I loved this game before the update, and now I'm loving it even more. Haunting, tragic yet beautiful love story. New ending is cool and the voice acting despite being partial is very well done. The art and the soundtrack are great, too. Definitely gonna buy the artbook. You're doing a great job.

Can't wait for the final release of Kit and The Last Winter Knight!

That was a good, short horror experience. Although I didn't get scared as much, I liked it. The atmosphere was good, the graphics were super creepy and the final scene was super gruesome. 

I also liked the small details such as Daniel's face hidden in the shadows for the most part of the game or the sound of a beating heart as I walked near the static camera. 

One con I have to point out is a little too much walking through the woods in the beginning,

So, yeah, overall good game! Curious to see your next project.