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Stonks Interactive

7
Posts
A member registered 16 days ago · View creator page →

Recent community posts

You have multiple weapons, lol. It comes across as you've nailed your mechanics and are migrating to content. It's not a lack of polish that's my issue, but that's on me for not being specific. 

Fundamentally my contention is with reloading being an aiming movement that pulls the camera to an odd rotation, any aiming seems to move the camera off the normal rotation axes you'd expect from any normal FPS game which feels WEIRD and unpleasant. Also, if PvP is something you're focused on which it sounds like you are, please add a sensitivity option somewhere. It also feels as though I can't look down far enough to load the revolver. 

If you want to add control difficulty, please don't do so by making your camera feel gross to manipulate, consider key based interaction as you'd see in games such as Receiver. 

This might be some English speaker privilege but I've never manually translated a game so that's on me I guess? Still, it's not particularly hard to add localization.

I did indeed.

This game was genuinely very confusing, might just be a language barrier problem though. I don't feel as though I can either recommend this nor recommend not bothering. 

The art is kinda cool but genuinely wtf is this. Not sure if this was somehow user error but I got stuck after finding seemingly useless items. Not sure what this was but it wasn't entirely a waste of 5 minutes. 

I hate to come with this sort of feedback, but this feels worse than what Claude Fable could do in one prompt. 

The textures don't look original and I'm genuinely confused what was hoped to be achieved here. Cool from a programming perspective but as a gamer doesn't really offer anything new or interesting.

I'll be honest the controls on PC are exceptionally clunky, and the mechanics feel weird. Decent concept but not a lot here at the moment.