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StoneSable

9
Posts
16
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12
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A member registered Jun 15, 2020 · View creator page →

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I've been rotating this game rapidly in my mind ever since I first ran it. The dice resolution mechanic is so clever and fun when paired with the items and monsters which are both a joy to play with. I loved realizing the tactical double-bind that the first boss encounter was built around, and it was a pure delight to watch my players understand it in real time too.  The aesthetics are perfect and got everyone on the same page about the roleplay right away. It's a real marvel.

I want there to be so much more of it already, in part because it feels like such a well-realized slice that implies the larger whole so well that I can almost see it from here, a tantalizing silhouette in the fog. I'm looking forward to running it again as soon as there's an update.

Couldn't put it down once I got started. What an absolutely delightful way to present the feeling of being stabbed in the gut.

Solidarity forever! I loved this, I could really feel the frustration coming through.

Thank you!

I'm glad you enjoyed it!

Thank you! They were all a lot of fun to write.

I love the sprite work here, it's absolutely phenomenal. The Museum is a messy, unsettling, compelling delight.

Very clever as a project! And excellent chill vibes.

Wow, this was breathtaking. Painful and beautiful, I literally did have to keep reminding myself to breathe while I was caught up in admiring the writing and level design.