John McCracken is an prisonbreak specialist, an antagonist whose services are needed by the criminal element when things go sideways. This Firstperson puzzle and strategy is atm very short but then again it is a prototype. :)
Get it from here
(minimun requirement at this point is to shoot the sheriff, so violance is expected)













First I thought that this was something that core doesn't need, but I noticed that I do need a way to interact with objects in the game so this was a good start. First I thought tht creating trigger colliders was the easiest way to go, but then I decided to check out raytracing. this could be easier in the future if designed wisely. At this moment I also started to doubt if I can finish this in 2 weeks. But I reminded myself that I have been making this for only 3 days and I feel like I am quite far already. Most of the work ahead is mostly code, and that is something I love to do.