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Anutech Technical Resources

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A member registered Apr 09, 2019 · View creator page →

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I have it set as private on my Github. I am still working out the kinks, and I have to add a GUI, Most likely QT6. I want it to be easier, quicker, and faster. I still have to do a Ursina tech demo.  Right now, the only unique thing about it is cython is being used. I still have to make that easier as well. I am actually happy someone is interested in my engine. I want it to be just as powerful as Godot, but I would have to learn Vulkan so I will probably just include that for barebones. probably include some light bindings. But it's a bit too ambitious so for now I will just make it easier to include the Vulkan pip package.  That way people who do only python or C/C++ can use the engine. That is just my aim. I will make it public once I at least included all this. At least using black dawn will make faster python games and all that,  but I only followed tutorials and just rewrote it all in cython, so for now, it's a work in progress.

This is brilliant. And it gave me some hope. I can use renpy and godot and those two will most likely be the only two game engines I would ever need. Thanks again for developing this!

the butler io plugin is working so that is a plus. I am grateful for that. Many thanks to itch.io and the developers of the butler itch app