Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Stm93

2
Posts
1
Following
A member registered Sep 18, 2021

Recent community posts

63 Pepperbox (Normal) on the new version 1.1

The new right click for dual yubis, mines & frisbee are genuinely useful.
Still wish that enemies don't get hidden behind box and there's a mode to practice against dark korone specifically.

(13 edits)

Very solid game, I thoroughly enjoyed it! Playthroughs for Normal(59) and Hard(38) on Pepperbox level:

(updated)

1) Enemies can hide behind boxes, and Score Number always shakes no matter the option setting.

2) BLT doesn't explode if its projectile kills the boss. I'm also curious as to why the laser itself doesn't destroy projectiles like Husketeer's slash.

3) The last 1s of spawning should flash a different colour than white, and could be less "explosive" (koronesukis, roaches & hosuinus tend to suddenly burst out at very high speed). The spawners also seem to have a tendency to trigger multiple spawns in a row, and sometimes the blinking ends faster than normal .

4) DualYubis deal way too little damage; it is the only weapon where I can't see a genuine tactical advantage.

5) I think Frisbee's self-kill is actually fine after getting used to it and knowing the map better, its a trade-off for the raw damage potential of multi-bouncing. I believe its more to do with how quick and unexpectedly far the frisbee can go that catches people off-guard.

6) Some weapons share the same sound/voice effects; for example, it would be nice if Frisbee and Bonerang are more distinguishable on audio cue.

7) Among the non-final bosses, I'd say that the Husketeer is the hardest overall, followed by Pinky Pledge, Umbrella, Joshi, and finally Dragonmute. I noticed that Dragonmute breaking out of his cage deals explosion damage though.

8) It is quite difficult to tell apart normal enemy projectiles vs the enemy rebound projectile. It is also quite hard to tell which angle the projectiles would rebound due to their spinning animation.

9) Given the large volume of fire from final boss's machine gun, I feel that it would be good if players can be trained to get used to seeing the smaller red yubi projectiles by putting them in a few regular enemies & possibly replace Husketeer's non-rebound projectiles.

10) I've occasionally encountered the boss seemingly teleport ahead after taking damage; I managed to capture this on video recently. Also PinkyPledge once teleported inside a tree.

---

a) I love how "Jan Ken Pon!" matches the mine trigger timer.

b) Okayu is extremely fun to use with its recoil, the speed is amazing and it has very strong DPS.

c) Mion Cannon is awesome for sweeping through fodder and its effective against the Husketeer boss.

d) The 2nd map (forest) is my favourite due to how open it is.

e) I appreciate that it is actually possible to bomb Dragonmute with Mines by standing near enough to it, else it would've been painful to deal with this boss without enemy minions spawning.

f) DualYubis' sprites are very cute, I like spinning them around.