This is looking great, and I can't wait to try it. I love the music.
Steviesaurus Dev
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Yeah, I'm trying to finish up a browser game at the moment, but then I have a puzzle game in mind for the C64. It's one that I started for the browser years ago, but I prefer C64 stuff now and think that will be my main focus from now on.
My kid is also wanting me to work on a centipede type game, but that's going to wait a little bit as I'll use that to learn assembly.
Thank you Sparky-D,
I totally agree, C64 games and joysticks just go together. Unfortunately, the lack of joystick here was purely due how unresponsive it was during testing. The game running in BASIC just doesn't loop fast enough to capture the joystick input as it happens. This leads having to hold it in the direction you want to go to get it to work, making fast direction changes almost impossible. The keyboard on the other hand is read from the buffer where the last 10 keystrokes are stored. This allows you to type all of you next moves fast and watch the millipede perform them on its next moves, making U-turns and other multi direction changes easy to pull off. I think the only way to be able to replicate this with the joystick would be a complete rewrite of the game in Assembly language, as the game loop would run 100x times faster.
But I will definitely keep this in mind moving forwards. I do want to start making Assembly games in the future.
Thanks again, Steve


