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steveRoll

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A member registered Mar 18, 2017 · View creator page →

Creator of

Recent community posts

Hey, are the downloads removed? I can't seem to find any buttons for that.

cel7 needs a game to run - you have to make a .c7 file, write your code in it, then open that file in cel7.

Even though I don't exactly understand what I just went through, I enjoyed every moment of it!

Then it would be quite difficult to get other people to play your game, since you need a Roblox account to play any games made there. Not everyone will go and make an account just to play your game

What a nice little experience! Very simple but also charming.

The "PS1" in "Haunted PS1" only refers to the aesthetic of the games. They're not actually run on a Playstation...

Ah, thanks! That clears it up.

On the real Playdate, will the accelerometer be used for sensing rotation (e.g. tilt to move) or movement (e.g. shake to do something)?

I want to know what playing the game on a real Playdate would be like, and what emulating it will be like.

Yes, thank you for the comprehensive explanation! I will upload my game soon.

I made a game with my own assembler, and I want it to be playable on the web. How can I achieve this?

Quite a strange experience, but does present some clever ideas. 

In previous chapters, Madeline goes through the same bubbles after collecting B-sides, and her hair is red.

In the part where you collect 4 keys, when you collect a key Madeline is transported back to the start in a bubble. Her hair in the animation is the wrong color, it should be red but it was pink.

Yes, the theme was added just now, it's "FREQUENCY". Following the theme is optional, though.

Very nice! For some reason, after I died and respawned in the first room, the game didn't respond to any of my key presses and I had to Alt+F4 out of it.

Are we allowed to put filters on the screen, like blur or screen shake?
(the main graphics will still only be made out of text)

The rules of the jam clearly state that the game must be made within the time of the jam. You uploaded this game a year ago...

Please don't upload your game to unrelated jams.

First you have to create the itch.io page for your game, then submit that to the jam.

Again, as long as the result will be a playable game, it doesn't matter what engine or language you use to make it.

I have some nice ideas for arcade games, but they don't follow the theme. Is it ok to make a game that doesn't follow the creative theme?

(1 edit)

What does "Keep a theme of the original GameBoy" mean exactly?

btw the year on the jam's page is wrong

It says "no gradients" in the rules, so probably not.

I would like to use a raycasting engine I made some time ago. Am I allowed to use it for this jam even though it wasn't made throughout the jam?