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stevepine

73
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A member registered Jun 05, 2020 · View creator page →

Creator of

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Thank you!! I'm happy you like it!

Thanks for review!

Wouldn't that make controls more complicated?

Currently you just move the mouse to navigate at the speed that is comfy for you. (Or for pro players QEAD buttons additionally)

The LMB/RMB could be good alternative for scroll. I should have used that.

Happens I guess, but I wouldn't know :) First Jam ever.
I saw many entries who had control disfunction, and people say the control for my entry is hard to understand even with the detailed guide on start screen :)

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New  high score: 7717

Nice contolls, good visuals.

I had a great laugh. Good job.

Very well made.

How should I put it... I opened it at first, it looked pretty simple. I started playing, and got used to the style, and it was fun. Actually not just fun, pretty dynamic and difficult. I don't know how many levels there are, at the end of a level I wanted to check menu, and exited 

Cute!

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Sure, but I don't have much more info :)

Just unleashed defender on it from other installation and it somewhat killed  it

Here in this discussion or discord or other something?

I got both viruses from this single project. One in the game file, other in the console file. I was able to stop them and remove them from the pc, but the Windows could not start properly, and as one of the unusable files was explorer.exe. I decided I had to format and rei stall system. Please try to run some defense, and share as web app if you can. I risked the download and even thou I ran in sandbox, it was still careless of me.

Works well as an idle endless runner:

The AI sidekick gives it a nice twist.

Had a great time

Fun and cute game. Some parts need a bit more care. Carmageddon top view(ish)

I can see the charm, I just don't like driving games, with Carmageddon as an exception. I didn't last very long, but it is nice.

I'm crazy bad at it, but well done!

Made me hungry. I'll have to smash a burger.

We spent many many hours playing with a game that plays almost exactly like this, back in 90s. Thanks for bringing back good memories!

Controlling it was a mess, had a hard time figuring out how to do anything other than move, the controls worked not as expected or described below.

Cute, well put together, has difficulty, nice.

Ehm...

Nice game. I guess...

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I don't know how long it takes to begin being even a bit challenge, I did not last that long. It needs difficulty or difficulty settings. Nice variation on VS, like the style and all, just became boring for me too quick.

Nics style, good difficulty, fun execution.

Did you use banana for scale?

If you make this into a game like "Idle poring" was, you might become filthy rich. Kids spent fortunes on that game. All their allowance and more. It was a free to pay game (pay2win). A pass was like $300 to run a month or so without them opening the app, and they still spent extra. They were crying on the chat that they don't get enough money from dad to pay for extra upgrades...

Nothing revolutionary, but quite fun design and enjoyable gameplay. Can imagine playing it on phone.

It seems too easy for me. It might actually be endless. Pick a side and walk past the wizard. I went many stages and it just got simpler, and I honestly got bored. It is a good idea, but needs variety, difficulty and difficulty levels.

This game was very bad for me! I started playing and suddenly it's 5AM...


OMG this is difficult! Maybe it's my fault that I'm half asleep at 5AM...
It is great, I can see myself playing this. Very well made!

Very true! That would elevate the whole thing by a ton.

It would be good on phone, but it seems controls don't work there.  I'd like to try it there, I imagine it would be more fun as a mobile game.

I always value good teaching games, like typing. I loved Mario Teaches Typing in the 90s. This is simple, well executed, enjoyable and gives a dynamic challenge. Well done. Not the best, but pretty good, and could be a hit in school at a starter typing class - if they still have those - (we learned to type correctly and fast at school in late 90s early 2000s).

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Did anyone else have the problem where the mouse cursor is visible and control is not working properly? I started blaming my browser and system, but ran my similar entry and it captured mouse, but we used different engines, it is still a possibility that it's something on my side.

Love it! My stuff is a similar of a kind of a game. I'm curious what you think about that :)
People tend to not understand the controls instantly on my game, but it is not much different.
Mouse controls it mostly, 0-9 + mouse scroll is speed, - A/D/Q/E are side movement but that is not needed I think - W starts the game. Maybe a bit more complicated due to speed settings XD

I'd like to play more if you could fix 1 thing:
I had one issue: the game did not capture my mouse and it went out of the window and I died fast:

I tried in full screen, but didn't help, and it's the same on desktop.
I wipe out almost instantly when the mouse stops moving:

I also found that if you go at a quite high speed for a long time, the tunnel and objects sometimes start to desync for some reason. Only saw that 2 times, the objects were moving as they should I think, the tunnel was... well... weird.

I would never think of a concept like this! I like it! I think it needs a more scale and pressure to make it more enjoyable. It needs a bit more work, and it can be a something good.

Nice design concept, but needs more personality. 

Pretty nice idea!