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Stevedjd1

1
Posts
A member registered 22 days ago

Recent community posts

Project Rex Tag feels like the kind of copy that misses what made the original fun in the first place. The movement is clunky, the physics feel off, and instead of smooth, skill-based locomotion you get awkward flailing that kills any sense of flow. It comes across like a rushed imitation, where the goal was to clone the idea quickly rather than understand why players liked it. The maps feel uninspired, the visuals look low-effort, and the overall polish just isn’t there.

What really hurts it is the lack of identity. It doesn’t add meaningful new mechanics or a fresh twist — it just reminds you of a better game you could be playing instead. When a “tag” game isn’t exciting, tense, or funny, that’s a big problem, and here it often feels flat. If this is supposed to compete, it needs serious improvement in creativity, performance, and originality, because right now it feels like a weak knockoff rather than a game people will stick with.