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Steve Harris

16
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A member registered Nov 17, 2016 · View creator page →

Creator of

Recent community posts

Thank you!

Thanks! Yes there were some issues there to work out for sure. I got stuck on a couple of technical issues early on and had to rush the end. I am currently putting together a bug fix for the light beam. Thanks again for the feedback!

This was a lot of fun to play. Also love the connection with Win95! The upgrade system and messages pushing the story line were great too. Really interesting game mechanics. It's something I'd definitely come back and play.

Wow, that was fun. I agree with previous comments - your camera work movement was well done, and I really like the sounds and music.

What a fun game! Even once you get the hang of it, you have to really try and plan ahead. My high score was 45. 

Thanks for playing! Yes, I had plans for more levels and another plant (spider plant) with some different mechanics, but my focus was to get out at least a playable game. There are a few things I would have changed, but this jam was a great learning experience. Appreciate the feedback.

What a great concept for a game! Great visuals too. It was really fun to play.

Thanks so much, it's my first time completing a jam and I learned a ton. The community and the feedback has been amazing.

Great visuals and atmosphere. It took me a little while to get the hang of it, but once I did, it's a fun game. 

Thank you!

Thank you!

What a fun game! I love how much thought has gone into the different levels. Love the theme, graphics, and sound to. The type of game I can get addicted to.

Thanks for playing my game! The computer and the wastebasket are meant to block the roots, but I think I may have a bug with the collusion areas being a little too large. If you click and drag the left mouse, you should be able to draw the zigzagging lines to one of the water sources (in the first Office level, try going to the watering can on the top of the bookshelf), and see if that works?

I am pretty happy where things are netting out, I think. Really this was more of a forced creative session and to test out a couple new ideas. Looking forward to testing everyone's games too!

I agree with the rest of the crowd here. I entered Game Jams for years and then quit at the last minute because it wasn't "good enough" in my mind. In hindsight, I wish I had just push whatever I had over the finish line. Even a single level with some basic mechanics to get your ideas across is worth it.

Fun game!  I really like the style of art, and the controls are great.