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Steve Dean

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A member registered Nov 21, 2018 · View creator page →

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And here it is! Alien Assessments- volume one!

Yes, I'm still here! I'm working on this project again after a long break. Expect something new in the very near future.

Sorry I've not updated in a while, I promise I'll have some new stuff for you when, if, the world ever gets back to normal.

Glad to hear you're ok. You can email me on my public email address. steve @ steve-dean {dot} com.

Hello! Sounds interesting, I'm available if you haven't found anyone else yet.

Cool, sounds good. Do you have any ideas about what we can do?

Hello! I'm a freelance writer/narrative designer by trade, but I also do character and world building, bestiaries, quests and other fluff stuff. I can also proofread and edit in the finest Queen's English. I'm not a newbie, but I'm not world famous or anything either.  I'm really keen on entering this jam, so I'm looking to join a group.  I have a slight preference for SF, but don't mind other genres. I'm not really a horror fan. Looking forward to working with you.

This is the unit guide for a game I don't have the skills to make. You can probably guess from the title what it's about. It was inspired by Total Annihiliation, a game I played far too much.

Now greatly expanded! Version two has twenty one taverns to ensure your players will never go inside one again.

New version uploaded - minor corrections.

This is version one of my Too Many Taverns Fantasy RPG ideas and hooks. I plan to expand it by adding more taverns for the next version. Constructive criticism welcome.

Sorry to say I didn't really understand what was happening here. I presume I had to throw the ring at the turtle and the number on the screen is the wind speed?  It needed a few lines of explanation, and the theme wasn't really covered.

I really liked how professional this game looked. It ran smoothly and was very responsive. I wasn't sure what I had to do at first, but I soon worked it out when I saw the countdown.  Good job.

I actually found this difficult! Could be my age. I found myself wanting to jump higher, as the ghostly bags can't be hit until they come quite close. Music and sound effects were great, something I need to work on in my games.  And your use of the theme was excellent.

Thank you!

Thank you! That's very kind of you.

Cheers!

Hello,

Glad you liked my game. I plan to improve the game over time, depending on how busy I am.  I'll certainly let you know when it's done. 

Sorry you didn't get more entries to your jam. GDevelop is a great engine, ideal for jams I'd say.

Cheers,

Steve.

I created this game for NexZen Studios GDevelop jam, using the GDevelop engine, obviously.

I made it within the time of the jam, but ran out of time to add sounds and explosions, and any polish, and it didn't get a lot of play-testing either.  I did try to make it playable by those who have trouble with colours, so if you have any feedback on how well I did, I'd appreciate it.

Let me know what you think if you do try it. 

This is all my own work, except the idea, which is from the creators of Space Invaders. You youngsters might need to google it. 

This is my MegaDream, with a subtle enviromental message . Humans don't own this planet and it's not ours to do with as we wish. We need to protect it and everything living on it. 

And no gender pronouns. (see, it can be done!) If you do see one I missed please tell me, thanks.

Hello all. My name is Steve Dean, I'm a freelance writer from Nottingham in the UK. (The place Robin Hood came from, and yes he was a real person!) I read, write, watch and play mostly within the genres of science fiction and fantasy, my favourite being stuff with robots. (Inspired by Isaac Azimov) As I'm very old I have a long and wide experience of the whole thing.  

To be honest, and this is probably my age, I've become a bit jaded over the years, the mainstream seem to have lost their way of late, and are just churning out the same old stuff. Thankfully we have the indie community, who are producing some fantastic material in all genres and mediums.

I found this Sworddream Jam while looking for Jams to enter. When I read through the 9 Principles I was hooked!

This is a simple but addictive game for two players. It's essentially complete, but I'd like to add a single-player option at some point and maybe some different teams. I made the whole game myself, including art and sounds, using the GDevelop game engine.

Hello, and thank you for the kind words. I agree about the art, I'm certainly no artist! 

Hello SkyCharger. Thanks for the suggestion.

That's a good idea. I'll add a mute function into the next version.

Cheers

Steve.

I've updated this game from version 1 to version 2. There are two new levels, and there are now more functions, including a horn for scaring aliens and the ability to push and pull suitable objects.

The controls are shown on the controls screen,  the blue icon with the sliding levers.

Basically A = left D = Right. R to repair, O to open C to close doors. L for Lift (Elevator) M for Magnet and N for reverse magnet.

The Game will hold your level progress as long as you don't restart it. As I add more levels I'll put in a Save function.

Here's my latest game, as you can see it's a big improvement on my previous stuff. More time has been spent on it, and more skill I think! I'm going to be adding extra levels as time permits.

This is just a simple screensaver with a deeper meaning. Is it art, science, or a mix of both? You decide.

Ok, changed keybinding to L instead of space bar, should work fine now.

For some reason, pressing the space bar causes the screen to jump up because it's trying to type in this box.

Hello everyone. Today I released my first video game! It's a very simple single-screen, two-player game involving creatures playing a game like tennis on their forgotten shelf at the back of a dark shed. It's quite original I think, and a little quirky. I hope to add some more features to it later, like a single-player mode against an AI opponent, and possibly easy and hard modes. I would also like to increase the choice of characters which can be played by adding new teams in different colours with different creatures. 

I hope you enjoy it! https://steve-dean.itch.io/ploo

It was made using GDevelop 5 and Audacity, it took about five weeks working full time to get to this stage. I welcome any constructive feedback and suggestions.