No I mean it. Game is simple, fun and physics based. Despite it's comparatively higher CPI, I liked the idea, sounds and the gameplay a lot.
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So little yet so enthralling. Now I'm so hooked up with the idea of a tr clone powered by that kind of new and simple mechanics which respects the original concept, a new artstyle and maybe a kind of intergalactic post-apocalyptic tomb raiding plot with full of mystery.
I've been tracking this project since you've been uploading screenshots on AGDG threads and looks like it grew beyond itself. It feels already polished and loved the fluid gameplay too. Keep up the good work
Nice idea, glad that you're "finally finished" this project. Could be very addictive in mobile or handheld consoles. Also you might think of adding some kind of narration that'll build atmosphere and distracting the player a little bit :)
I'll try harder for not to use asset packages and hacking them instead of writing the entire mechanic by myself. Also I'm trying to specialize on shaders and ambience so this has been very motivating, thanks for playing.
Couldn't get any better of the recovery mechanism. Tried checkpoint system and didn't like the approach so I did rewrite the recovery system but it didn't make a major difference :( Thanks for the feedback though