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Stephano Cardona Game Designer

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A member registered Oct 02, 2017 · View creator page →

Creator of

Recent community posts

Yeah the enemy bullets suck ngl, it's not fun to dodge and you can barely see them, it needs Soo much more work.  if i could do onboarding i would have liked to do more shield stuff and iterate how you get a high score and just slowly introduce the player on how to play until you can master it. Thanks for the commentary and play through

i like the game it's interesting and makes you explore, great job

okay

Thank you, and yeah I can see that being overwhelming

Thank you!

Yeah I actually tested the color drops and I first had them drop in parellel but sometimes they would fall with an enemy bullet and be useless, then I added the wiggle and you had less control of picking your color and then I drop them vertical and i had a bit more of a chance to control the color, yeah i would have to spend more time with the enemy bullets.

Yeah it's always a back and forth between whats important and not to finish the game. good job tho

Thank you, that's nice. Yeah not sure what could help and I've thought about it, the issue is that I want the player to feel a bit of powerlessness through out the game, I feel like if you give the player the option to change colors, it makes it much easier to navigate through the levels. Yeah sadly the enemy bullets are the worst part of the game :/ yeah thank you!

Yeah I can see that, could be where I need to lower the enemies in the beginning so you have time to get used to it.

Yeah I don't think adding that would help the game. It's just as unlogical as the player getting hurt from touching enemies in a lot of other games. I do think the enemy bullets need a lot of work tho, they are not satisfying enough to avoid making for stale gameplay

Yeah there is a lot going on, the enemy bullet size really doesn't do it justice or the enemy bullet speed. Yeah I think the bullet hitting is not communicated too well.

Thank you

That's nice I'm glad your son loved it!

Thank you, yeah the idea with the music if you play for 30 seconds is to get into the flow, the sfx are poor for that tho, but i still like the overall sound, it makes you feel some type of way haha

I like the idea of this and the overall way to play the game, great job!

Looks like fin trivia but couldn't get it to work

Like others said the beginning is difficult but once you get it, it's easy. This is really great, it's pretty polished, I like the music icon its a nice touch.  I would really like to see this turned into a game, what you have is great but after a few trys it is the same, find the 2 pins you need to connect, if there was way to make it where you need to remember 3 or 4 it would really increase the fun. Great Job! I would have never thought of this

I like the concept, I am surprised you were able to make so many levels out of a puzzle games, I feel like puzzle games are very difficult for me. great job!

Thank you, yeah the idea with the music if you play for 30 seconds is to get into the flow, the sfx are poor for that tho, but i still like the overall sound, it makes you feel some type of way haha

Thank you

Thank you very much

Thank you

Oh okay great! Thank you! 

If theres going to be a topic/theme to the gamejam, when and where can we be expecting that?