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step-hen1993

20
Posts
A member registered Jul 07, 2024 · View creator page →

Creator of

Recent community posts

Thanks, dude! I really appreciate it! (:

I definitely struggled but this game is super addicting, excellent job!!  

This game is so much fun! Big fan of the cozy vibes, LOTS of replayability

Great job, dude!!!

Thank you!!

GAH, yeah that's the biggest issue I found with the game right after I uploaded. Planning on limiting the anchor to one when I have some time to work on the project some more, along with a few more changes

Thank you for checking it out, I appreciate it!!

I really appreciate it, thank you!

this was so well made! Great job!

BEAUTIFUL artwork! Very cute game, as well! Great job!

Dude. This felt very polished for a game jam game, you did real well here. 10/10. This is probably the first game jam game that i'm actually going to keep the game files downloaded for future plays. Awesome job!

This was really cool! Took me a minute to figure it out, but good lord this felt really good to play. 

The art is wonderful, and super polished for a game jam. You did phenomenal! Only issue was the crash for level one, and some of the puzzles were pretty hard but still super fun as soon as I got the Clones/Ghosts down. Great game!

This game was awesome! Definitely a little tough, but i loved the visuals and juice in the game with the laser/bullet contact sounds. Still has that rough-draft vibe, but feels very freaking polished for a game jam game. Bravo, dude! 

Very unique take on the concept, although the collisions with the paintbrush can be frustrating at times.

Wonderful blend of puzzle, strategy and memory. Lots of "find out as you go" in here, as well, with some of the mechanics. Big fan of this one! Only gripe was there was no audio. But visuals, mechanics, dialogue and vibes all 10/10 for me.

You are the reason I understand how to read code and understand GMS 2 as much as I do now, watching your streams as lessons and less  "follow and copy," utilizing these engines you have here on itch.io, going through this demo to see how the states work and what arguments pass through what to make an action execute, reading through everything and understanding what makes what tick, etc etc. Thank you Pixelated Pope! Both this and use_tdmc() have taught me more than I realized they would!

Appreciate everything you do, PixelatedPope! Woulda been lost without this collision code

I am a moron, changed it to move.spdDir(0, 0) and that fixed it jesus i'm so stupid

tried changing to xSpdySpd and changing what's in the function as move.spdDir(vSpeed, hSpeed); but every time it just causes the player to endlessly skate. I'm not sure what to place in the () to prevent sliding and errors

question: my character collides fine now, but when colliding they then slide endlessly into the void. I think this has to do with the move.spdDir in my script. 


move.spdDir(moveSpeed, inputDirection);


i have it like that due to when adding it how you have it listed above, I receive errors and am unable to run the game. I'm unsure how to fix, I've tried deleting this code but it breaks the collision entirely.