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Stellar Door Games

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A member registered Aug 26, 2016 · View creator page →

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I love this! Is there a way to remove skills (an item or something)? If not, that would be great addition. Also, I wish I could ditch a party member for another, especially if they're dead

Okay, I'm hooked. I keep coming back to it. The corpse mechanic is great, as are the roots.

Great concept! I'd love to see it expanded upon. Here are some thoughts about things you could try: 

You could add a bit of minesweeper logic by making patterns of where things spawn or don't spawn, for example maybe monsters never spawn next to one another and maybe certain gems are always diagonal from something, etc. Or certain items that show how many hazards are adjacent. 

I think you could make the dark a little more dangerous and have it so that each level generates a short starting path that you can following from beacon to beacon that keeps you out of the dark for a while, then you can go back and use some of the logic from the fist suggestion go deeper into the dark. 

You could experiment with walls that block the light (and you). I think that would add some nice level variety. 

Great work, lot's of possibilities! 

Loved the dream vibe of this one! I kept getting confused because no matter which door I exited on the escher map the pig was always at the start of the path, but other than that it was perfect!

An intense experience!

It's one element that I think brings more depth to the puzzles, and a fun moment of, "Oh, I had that -- and I know exactly how to get it again!"

Most of my favorite throwback mechanics came from classic roguelikes, and it's funny to see them being "rediscovered" these days.

I love these games!

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Yeah I got that far, but the small grid puzzles don't match the map size, and I'm pretty sure I've solved them correctly but nothing happens. At first I was worried it was the firefox bug that was mentioned, but I tried it in edge and it was the same. I'm sure I've just missed something and maybe I need to spend some more time thinking about it. Edit: Weirdly it worked fine in firefox on linux but not windows.

This is such a cool puzzle! I'm still working my way through it but it's been fun figuring out the symbols. I'm stuck on what to do when I beat the smaller grid puzzles.

That was brilliant!

$2362 Love the concept and the artwork! Nice!

Confounding is a good word, I was really baffled at first. Discovering the mechanics was fun!

It's amazing the way it starts to feel normal after a few levels... the brain adapts to this wacky system. Excellent!

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Hell yes, I love it! Love the way you have to go back to a previous level sometimes. Only gotten to 27 apples so far...

Edit: I beat it!

At first I didn't get the time vortex thing, it just seemed like a game where you pull instead of push, which is itself a cool idea. But it slowly dawned on me that I was playing the levels backwards, and that even though the mechanic is straight forward, for the solution it often helped to play through the game in reverse in my head, starting from the end positions. This is definitely one of my favorites.

I got surprisingly far in this and I'm not even sure how...

Ouch, my brain...

No one has advanced the basic Sokoban concept more than you. This is brain melting stuff, but really brilliant.

Great creative combination of theme and mechanic!

This is wonderful! Really fun to figure out the rules. Great atmospheric take on a classic, which works surprisingly well without numbers!

I loved the humor of this game as I was playing it, but I also found that I kept fondly recalling the characters after I finished it. I'm really impressed that the dev has managed to craft such a rich world and memorable characters in such a small package. A real gem!

This was really fun! It was confusing at first, but watching the console messages helped, and it felt very satisfying to complete. :)

I just tried it on a different computer and you're right, it went to the new version. Thanks. 

Btw, what's the best place to ask questions? Here, the subreddit, PM? 

I managed to find a link to 2.2 documentation on your website, but most places, including the asset store page and this page, link to a 2.1 version of the documents that has a lot of broken links. You might want to update those links.

I love the cheating part. Nice!

This is possibly the best Fruity Pebbles game ever made. It's at least in the top 2. Magnificent.