I love this! Is there a way to remove skills (an item or something)? If not, that would be great addition. Also, I wish I could ditch a party member for another, especially if they're dead
Stellar Door Games
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Great concept! I'd love to see it expanded upon. Here are some thoughts about things you could try:
You could add a bit of minesweeper logic by making patterns of where things spawn or don't spawn, for example maybe monsters never spawn next to one another and maybe certain gems are always diagonal from something, etc. Or certain items that show how many hazards are adjacent.
I think you could make the dark a little more dangerous and have it so that each level generates a short starting path that you can following from beacon to beacon that keeps you out of the dark for a while, then you can go back and use some of the logic from the fist suggestion go deeper into the dark.
You could experiment with walls that block the light (and you). I think that would add some nice level variety.
Great work, lot's of possibilities!
Yeah I got that far, but the small grid puzzles don't match the map size, and I'm pretty sure I've solved them correctly but nothing happens. At first I was worried it was the firefox bug that was mentioned, but I tried it in edge and it was the same. I'm sure I've just missed something and maybe I need to spend some more time thinking about it. Edit: Weirdly it worked fine in firefox on linux but not windows.
At first I didn't get the time vortex thing, it just seemed like a game where you pull instead of push, which is itself a cool idea. But it slowly dawned on me that I was playing the levels backwards, and that even though the mechanic is straight forward, for the solution it often helped to play through the game in reverse in my head, starting from the end positions. This is definitely one of my favorites.



