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stellarabooks

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A member registered Jun 13, 2023 · View creator page →

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The book is now live and available for purchase! Thank you everyone for your patience, and I hope you enjoy the final product.

An excellent question! The intention of the material is two-fold: provide a vehicle for people to explore kink concepts and allow for people who are already ingrained with those concepts to celebrate who they are, all in a TTRPG setting. Such games have always been an excellent way for people to explore themselves, and the book seeks to aid in that process for kink specifically.

As the book is nearly done (I'm working on final layout currently), I can confidently say what it includes. There's nearly 30 sub-classes (at least 2 for each base class along with a full new class called the Escapologist), a ton of spells, monsters, magic items, feats, equipment and so on, but also a new mechanic for Pain and Pleasure which some of all those things utilize. The goal is to allow for this material to be as in-line with core 5e concepts, but to expand on them mechanically in such a way as they feel true to their kink-based origins. So, a little of both. Ultimately I've tried to include thematic representations without turning them game into a specifically sexual experience (though there is definitely sexual content in the book). I want people to be able to play as graphically as they wish in regards to sexuality. 

The world section in particular seeks to provide a fully fleshed out world where these sort of themes make sense along with an emotional backbone that speak truth to the process of self discovery and inhabiting oneself fully. I will say, due to the amount of content in the book already, there are no actual fully fleshed out adventures but rather a slew of seeds for GMs to run with. As it turns out, this many classes, spells, items, monsters and so on take up a lot of room alongside a full gazetteer for a world. I am specifically looking to have adventures GMs can run out of the book for the follow-up however.