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Steel Fish Studios LLC

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A member registered Mar 14, 2023 · View creator page →

Creator of

Recent community posts

thanks for the suggestions! glad the game could stir some feelings. when we expand this into a full game, we want it to be a very emotional experience.

oh dang, i didn't even know that could happen! if i can replicate that bug i'll do what i can to fix it.


thanks for playing!

sadly this isn't the first game i made where a problem like this was reported, but i've never been able to figure it out. we may have some things to learn about optimizing for other computers.

Thanks for playing!

you are supposed to be able to jump over the high wall after you collect all resources. i playtested it right after publishing it and i was able to do it. it may be an optimization problem that makes the jump height work properly on some computers but not others. this isn't even the first game i made where a problem like this was reported, but i've never been able to figure it out.

Thanks for playing!

thanks for playing!

thank you for playing!

Thanks for playing! Glad you had fun.

Thanks for the feedback!

Thanks for playing!

we're definitely considering to expand on this! Thanks for playing!

Thanks for the feedback!

There actually is an indicator in the download version, but for some reason it's not visible in the web version. We should have made it so it was visible in the web version too, admittedly. I guess for the game jam, it does add to the chaos though! If we expand this to a full game, we will make sure that indicator is visible in all versions!

i appreciate it! glad you enjoyed it!

Glad you enjoyed it!

Thanks for the suggestions!

Thanks for the suggestions!

Nice game. It seems like it will be a very neat game to relax to.

Only criticism I have so far is that there is a prompt to press F to talk when you are in front of a white gopher(?) but pressing F didn't do anything when I pressed it.

Keep it up!

Thanks for playing! It's my (lead designer's) first time designing for accessibility, so glad it's able to spark some ideas in others.

Thanks for the feedback! It would certainly be interesting to see how this is implemented in 3D!

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The intent of this game is that you should be able to complete it even if you are blind.

Credits

  • Gabriel Pescado: Programmer, designer, director
  • Simy Van Galen: Music, cutscene, voice prompts
  • M.S. Burney: Graphics

Highest combo I got was "Absolutely Barbaric!" I don't remember what the number was though.

I didn't make it to the Minotaur or the Forlorn Caves yet. I'll try it again later and let you know if I do get there!

Very fun game with nice visuals and music! Only problem I can think of is that the tutorial says you can attack using the left mouse button, but when I clicked the left mouse button, it did nothing! Pressing Space to attack works though! The game is very tough and you can die easy if you're not careful.

Favorite moment: when you get a combo so high that you see the words "Absolutely barbaric!" show up on the screen. This is clever because Absolutely Barbaric is the title of the game.