Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

SteelEagle

5
Posts
A member registered Jul 16, 2020

Recent community posts

And that's pretty much it. Now other negative things are not that bad. The audio didn't loop when you stay in the level long enough. The aiming systen felt kinda sluggish. But that's pretty much it. There are good things in the game too. The idea of how should bullets ricochet (by that I meant they change colors and different colors kill a player or an enemy), you tried to make enemies different. And there are 50/50 moments in the game. The game was short. The game was a little bit tough. My opinion on that is mostly positive. If somebody thinks opposite or different it's alright. But all in al the game was good and fun, but unfortunately comparing to "Do it for me" (9/10 in my opinion) it's like a 7/10. Lixian and everybody that read it, thank you for reading this LOOOOOONNNGGG opinion. I beat the game only TWICE to write it.

Here's the result.

Third issue is the way the bullets ricochet. As you can see I aimed to the platform with two bricks and didn't move left or right. And the result of that will be in the next comment

Second issue is THIS one. As you can see the bullet projectile is in the wall texture. And the position of the main dude and the aim needed to be exactly as in this screenshot. Moving on)

Hi, Lixian. I just wanna say you did your best for this global game jam. The game was good, but not as good as "Do it for me". I'll explain just by showing you several screenshots that I made. (aparrently itch.io doesn't want me to upload more than 1 screenshot per comment, so don't be surprised if there are gonna be 5 comments by me). So as you can see, the first issue is this one. If some of you didn't get it (and by some of you I meant by some of you including Lixian if Lixian also didn't get it), D stands for RIGHT not for LEFT. Same issue for A.