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steamedowl

19
Posts
2
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A member registered Jun 06, 2020 · View creator page →

Creator of

Recent community posts

Crazy good gameplay, and even better narrative. Shoutout to Jacob, Nibbles is iconic

Great work! Good juice on the segments moving, third dimensionality that's easy to use and adds to the strategy, and the level finish snake loop is very satisfying

Vibes on the rat are great

Visibility on upcoming obstacles is a little low, but presentation is very nicely polished. 3D art is excellent 

Found the controls a little difficult, but the newspaper death screen is very fun.

Cool idea! 2D levels on a 3D surface is a very strong direction. I wish you could see where on the cube you are while platforming.

Solid premise and great juice. I enjoy being rewarded for my memory of where letters are

Satisfying to coax your car around the track despite the controls

I always love to see 2D UI presented as a 3D screen interface... especially in Godot. At least for my skill level, I could have used a gentler onramp, but very cool!

I found it fairly difficult, but the guns and level visuals are sick

A little hard to get to grips with, but I always love when a game is playable as an instrument

Took a second to understand, but actually a pretty cool idea. You could get some pretty compelling puzzles out of the ability playlist idea.

Actually spooky atmosphere requires good presentation, which is hard to muster in a short jam; good job om managing it!

The bend on the grapple loop feels nice, and I like how the level you've already gone through changes to showcase what you've just learned

Just one more lane bro

Feels good, great vibes!

Great music! Centering gameplay around collecting the loops gets you hyped for each new layer

Nicely polished! Could use a bit more checkpoints.

Beautiful! A great showcase of high fidelity wielded by expert art direction.

The spotlight on the building has such a good color gradient from light to dark. The burnt orange halfway through it made my eyes water, it looks so good.