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StealthOrc

15
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A member registered Feb 28, 2021 · View creator page →

Creator of

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I'll definetly consider it! Right now my priority lies on making the game itself polished and balanced. After that I'll definetly think about working on a mobile friendly version, as so many seem to be interested in playing this on their phones or tablets/ipads!

Thank you for your feedback and stay tuned! :3

Yeah I'm already working on it.. I'm so sorry you encountered this bug..
Currently for 0.1.5 I'm working on fixes for this exact issue as well as some other systems like auto save or a save(file) in general.. and fixing some other minor bugs and issues.

Look forward to that version, I'll be sure to let you know once its out, if youre interested! :3

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Yeah I tried focusing on the yellow, blue, black ish color palette initially but it grew a bit and I wanted to make other elements like the skill tree and shop stand out and this then lead to now having quite a few colors...
I still have a lot of things to figure out.. If you have some suggestions or ideas on color palettes I'd me more than glad if we could talk about it, since I'm not that well versed in color theory all that well..
The emojis are probably just a placeholder till I got somewhere further with this game, since I just tried to build out a prototype to get to know if this is even a fun game and then I can focus a bit more on in depth design of things.. But as I said if you're into this kind of stuff or have ideas on this, I'd be more than glad to talk to you about things like this! :3

Thank you for the feedback.. this is something I did not consider that much up until this point! :3

The changelog was added which you can find from 1.3 and onwards and a few bug fixes.
To look up the changes, go to help❓ and scroll down to changelog, there's everything described with what changed in which version!

Im super glad you had fun playing my game! It warms my heart reading this!
Thank you for your feedback, its really valuable to me! Thank you so much!

If you haven't already, you would help me out tons, if you filled out the Feedback Form. So I can see where some other issues lie with the game and how I can improve on the game and its systems! Thank you! :3

Oh yeah it got scaled up way too small, its only clickable in the very center somehow..

Thank you for the feedback though! I definetly want to continue working on it since I love the idea, design and the feel of the game! :3 ..but for now I'm still very busy working on my japanese pachinko inspired Idle game - Pachiiingko, which I'm currently am developing and putting all my time and effort into at the moment.. maybe you wanna try that for now, its a bit more polished and got a bit more content.. (its still got quite a few bugs which I'm currently figuring out.. so be warned! :3)

Thank you for the feedback! :3 Yess I love that bit of polish and juice.. but I just couldn't get enough stuff done sadly.. qwq but thank you! :3 (and sorry for the late reply!)

Hehe, I hope you're wealth is just growing bigger and bigger with every bounce! :D

Yeah I have thought about making them respeccable, but did not get to it yet.. I'll definetly think about it for future versions though! Thank you so much for the feedback! :3

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I really liked your game from a style and feel perspective of the eating animation feels so good to use!

Some 8 bit sfx and this would be really cool! The shooting animation could use some more "oompf". The main character feels quite static while shooting as well as the move animation - especially if you see the nicely hovering pickup items.

With that it would emphasize the power behind the game much more - keep it up!

Cool execution, the design is quite nice and intuitive. Really polished! The music was simple, yet not boring to listen to during play! Well done!

The jumping felt quite clunky, due to the horizontal velocity you build up ending up nullified once you press the jump button. I would have liked to see it carry over into the jump - it made the last level quite hard to play with the zig-zag pattern.

I like the concept.

A score/timer to track your time survived or something would have been quite cool.
I found a glitch in which you can live quite long and won't be killed for quite some time even though the black hole was clearly covering my UFO!

Well done for the constraints you had to deal with.

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The Idea is quite cool and you can easily "expand" that concept if wanted!
As for level Design: I felt quite claustrophobic in a few levels, because sometimes the level was moved to one side and could've rather moved more towards the middle of the screen.. or you had quite a limiting way of moving there wasn't much leeway.

I would've loved textures and sound with it. With that, I think it would give off a greatly varied feeling!

Well done, keep it up!

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I just figured, the difficulty levels do not work in the shipped version for some reason. I might look into it later on again - I couldn't figure it out right now.