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SteadfastSprint

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A member registered Jan 04, 2024

Recent community posts

(1 edit)

Another softlock spot found. On the Path of "Justice". 

Junomon's message mixes up the first meeting with Lilithmon. If you follow the advice given and wait for things to pass [...], the full event plays and stays in a dark screen mode. After the event ends the player can not open inventory to fix the dark screen issue with the given tool. Player can still walk around but even exiting the Twilight Ruins keeps the screen dark and inventory locked.

On the good side, taking actions on the spot still works as intended.

(11 edits)

Back again with few more bug reports.

-An sound load error after first private meeting with Mermaidon. The bug appears frequently every few seconds until the game is closed and reopened. Can currently be solved by players doing a save after the scene is over, close and reopen the game, then load the after scene save.


-Vanishing Ryudamon character model in 2 spots after meddling with Leomons Memories in a harder way and changing few fates. Bancho Valley entrance & Town Shop area.


-Another odd issue when using a save from the older demo version. After beginning adjustments the cast had already gained so much experience they instantly level up from lvl 20 to 28 after any exp gain. Issue is that they skip the level gains and skills of 21-27 lvls. And there are some Powerful skills there to be missed... The old versions gear and items may be a nice collection and boost, but currently its more beneficial to level up directly from the current version for a stronger endgame. 

[Correction] I was just being dummy compering boosted character stats (permanent upgrade items and one event) on differently routed saves, stat gains works as intended. But i did notice few skills missing, mostly its the combo moves. Both Lunamons are fully unequipped on gear and skills. Left is from using a save from the old version, right is a full play trough on the current version.


Fun game indeed, the further i dig, more i keep finding.

No worries about the minor things, its something that is expected of a early game versions. There is 20 save slots for a good reason. 

And its only fitting that a bit of bug/glitch hunting needs to be done in a game that has virus enemies, hackers and a protagonist with a Glitched ability. Every glitch found is one less for others to suffer from.

Have a meme of what i hope the game to lead towards at some point in the future.

Isolated the softlock reason on the [Raid] route. Allowing Gomamon to [Go with the Bancho Rangers!] places him on the danger area of the event spell, erasing his model. Which then results in a softlock situation when trying to resume party control. 

So basically it can be seen as a soft game over. I just wanted to give the fish a chance to experience one of his dreams.


Another interesting bug is the Frozen status, it removes all gear from its target. Even the ones that are unremovable. Though i have to admit, it made Gumdramon with [Pal Gauntlet] an excellent tank. A quick fix would be to add Frozen protection for the characters that have permanent gear attachments.

(1 edit)

Okay, i have been deep diving in to this quality game. Drawn in for the lewds, ended up focusing on finding hidden secrets/stories and fun gear/party management.

The map upgrade seems like a fun idea but might be the reason behind major lag/memory issues on multiple loads or large areas. Currently it might be more harmful then beneficial.

And few soft lock reports as well.

-Currently unable to finish Ogremon´s Colosseum [Raid] route. It soft locks after the twist cutscene where Titamon's side uses sorcery. After camera returns to the player character, control is not returned.

-Then a more rare softlock when loading and using save from the older demo version. The pawn at the front of Twilight Ruins is miss placed, resulting in a cutscene freeze when the pawn tries to move ahead to challenge Lilithmon.

I did find a few more minor bugs along the exploration, is it okay to write them here? Might include spoilers.

Quite enjoyable game. Currently grinding the newest updates endgame. But i cant complete Bancho Hunters [1] side quest line. WhirlWinds maze warps in to a softlock position after activating the 1st floor cubes. A bug or am i missing something obvious?