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Ste4lth

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A member registered Jan 03, 2022 · View creator page →

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This is a really fun little game, and it's super cool how you made it on your own game engine. But, is the player's collider a capsule? The edges near spike pits seem very slippery, and it doesn't seem like it's on purpose. Just my opinion, but it is a much more annoying death when you slip into a spike pit when it seems like you'd stay on a ledge.

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It is a great game, but I have a suggestion to make the tools not clip through objects, because it can get tricky to see  what you are doing. I know a way to do this - https://answers.unity.com/questions/41298/fps-gun-clippes-through-walls.html