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std_void

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A member registered Mar 26, 2023

Recent community posts

Thank you a lot for the answer! I understand, that you're rather enthusiast (and so am I 馃槄), than perfect technical engineer. But I was amazed by the solutions like fake SSS, shadow catcher mesh and point light lighting the unlit shader! So I thought you're way smarter than I am! I'm very grateful for your reply and your work. This is a great contribution to NPR community 馃ズ馃挅

Hello, that's a colored penumbra effect guy from youtube here! I would be happy, if you make this type of effect possible. The main issue, I would like colored penumbra on all types of shaders/objects. In some reference images, you can notice, the casted shadows also have this sort of "orange outlines" and the actual casted shadows have a slight blue tint. That means, PBR shaders units (ground, walls, props etc), also have this. Maybe, it's done with the post process?.. 

I'm sorry if I'm being too insistent 馃槄馃檹馃徎. This effect just drives me crazy, and I'm not able to implement it myself yet. It's just that I think you're the shader master capable of it.