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stavguo

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A member registered Dec 05, 2022 · View creator page →

Creator of

Recent community posts

Thanks for the review! I appreciate it so much. Glad you liked it!

I appreciate your comment. It was my first time using this framework (ebitengine) and I didn't have enough time to add audio. In Godot its pretty simple though.

Thanks for playing. I see what you mean. I had something in mind but I had to prioritize the core mechanics over polish and niceties like music. Hopefully next time!

Thanks for playing! I agree, I tried to implement restarting but it was 5AM for me and I had to call it quits :(

That's a great idea, I wish I had thought of it!

I appreciate the feedback! Were you able to beat 46 seconds

- _-

Before the deadline, I made it easier to gain boost and decreased the boost consumption rate. I may have gone too far, as I didn’t want players getting frustrated with the main mechanic.

In the future, I want to introduce challenge by adding actual races against npcs. But thanks for playing!

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I also made a game about the Kanjo Loop! I really like the premise, atmosphere, and music. The controls are a bit twitchy though. It would have been nice if the amount you turn reduces the faster you go. Great work!

Thanks for playing. I had planned to squeeze in more things like an in-game body shop, multiple radio stations, and item pick-ups. But I spent way too much time figuring out the on-rails movement and core mechanic.

thanks! when boosting, I increase the FOV temporarily with lerp() to sell the effect more.

I'll take that lol. Thanks for playing!

Thank you for the kind words!

Thanks for playing!

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I'm sorry to hear that! There are some bugs, such as one that occurs when digging up shells in quick succession. I'm working on version 1.1 for after the jam that will resolve those issues, include a main menu, sound, and a trophy case!

Thanks for playing! Same here lol, I dig up an average of 1.5 shells per swash cycle.

Me too! Thanks for playing!

Thanks for playing!

Thanks for playing! & I totally agree.

Thanks for playing!

Thanks for playing! I too am sad there was no audio.

Thanks for playing! Your game was very creative.

Thanks for playing! Wait that's genius, like that old show "Hole in the Wall". That's definitely going in the remake.

Thanks for playing! My top priority for this jam was to keep it simple... as I usually overscope.

Thanks for playing! I appreciate the kind words.

Thanks for playing! Will do.

I should have been more specific, the restart button usually works. If I die from jumping on the cactus in the bedroom level, the restart button doesn't work .

It didn’t work, unless you mean there’s a keyboard key mapped to restart also.

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Legendary boss battle. Nice job! I would've liked having the option to aim using the mouse. But then again maybe an ant shouldn't be able to 360 no scope.

Really creative concept with a lot of potential. I would've added a speed slider too because it was too fast-paced for me to drag-and-drop map elements. Having key bindings for these elements would've proved useful. Great work!

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I really like the tight controls, fast fall, and atmosphere! However the game seems to freeze after the hilarious death sound effect.

Thank you so much!

I'm playing on an Xbox One Controller on PC, and for some reason most of the time I press the A button, it toggles the pause state. If I spam the A button as the level starts, I can get Celeste to jump. The right bumper will sometimes toggle pause, but not as consistently as the A button. Awesome work though, thank you so much for making it!

It would be great if there was a button to fully deplete one resource for another. It would also be great if there was a way to signal to the player that a patch of wheat has fully grown.

As a fan of your YouTube channel and Animal Crossing, I'm very satisfied with this game. Keep up the great work!

nice