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A member registered Sep 19, 2018 · View creator page →

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Oh, I get that! I use game jams to learn something new all the time. I think it's cool you got the system as far along as it is. Again, well done!

I meant to ask, what was the thinking behind using a procedural walk cycle? I got the impression my man was playing QWOP behind the scenes, and struggling a bit.

This was the first game that scared me, so well done there! The monster did get kinda annoying when it would just camp around the locker you hid in, so you had no choice to but to guess which door you need to go through and make a mad dash for it. I did not know who's name was on the tombstone and what their relation to our protagonist was.

Great work! I think 2D video game horror is really difficult, but this game does a good job at it.

First time I played, I got attacked by an enemy, which I think made the screw driver I was holding vanish. I could not find another, so I restarted. The level was indeed different; significantly different in fact! I found the level generated on my second attempt much more complex and hard to navigate, but I stuck to it and made it to the end! I wonder if I got exceedingly lucky because I found the badge directly in front of the escape elevator.

Great game! Excellent work on the visuals and audio. I found myself wanting a map, but then again getting lost seemed like part of the intended experience.

Cool setting. I hope the dog is okay. I wouldn't know, cause I got lost after finding the flashlight, then I think it crashed on me. I thought it was funny that I can take a nap in the middle of searching for my last dog.

Very cool! The ambience is well done. I liked the A/C unit kicking in periodically. Reminded me of my office work days. The background phones could be more quiet or even absent. I kept thinking I needed to answer them.

I opened the escape menu while focused on the computer monitor, and after closing the escape menu my mouse was gone, which hardlocked me in that screen. In case it matters, this happened after the printer ran out of ink.

I felt pretty confident I found the batteries for the flashlight, but I could not get them to load, so I had to stop there.

Well done!

Thank you, three times over!

That's really interesting feedback.

Here's our game. Barely made it across the finish line, and there'll be more to come of it later.
https://itch.io/jam/scream-jam-2024/rate/3054694#post-11215686

Thank you for playing! We plan to! :)

Ah a fellow Burnout fan.

Thanks so much for playing!

I believe you simply got to the end of the conversation, and if you wanted to play again and keep driving for about 3-4 minutes after that point you will encounter more events. 

Thank you for playing!

Thank you for playing! I am relieved you found the driving fun. To be honest, I worried people would find it to be just boring busy work. It is essentially inspired by Desert Bus.

Thanks for playing! Glad you enjoyed it. You'll likely find out more about what he's actually carrying in a later release of the game.

It sounds to me like that issue the cursor is not being captured in the browser version of the game, and can hit the boundaries of your screen. Something we plan to fix. Thank you for the report!

Our writer, Cole, did an excellent job with the dialogue, and I am glad to hear you enjoyed it. He wrote much more that did not make it into the game, but will make it into a later release, so stay tuned! :)

Thanks so much for playing!

Hello! Thanks for playing and delivering a bug report. We are aware of the mouse not being capture, and plan to remedy it if we can.

We do plan on expanding on the game. We hugely overscoped for the jam, and actually much of our team's work did not make it into the final submission, so we intend to release a fully realized version when it's done.

The bleach as an ingredient concerns me... But then again, what do I know about the biology of the humans that inhabit this duck ruled world. Well done!

Thank you for playing! I really enjoyed watching your stream for both of my submissions.

Glad you could appreciate the bait and switch. Thank you for playing!

It is that way to minimize scope. Writing just the one AI for normal controls took enough jam time as it was. It is only the case for Singleplayer though, and honestly very few singleplayer modes are truly symmetric in design.


Thank you for playing!

Latest Submission

This is the early Gauntlet version. Please don't forget to give the latest and great version of the game a try via the link above!

I enjoyed this! Feels like a cross between Subnautica and Daggerfall. The level generation makes interesting enough labyrinths that you may find yourself lost in, but in a way that feels entirely on you. I personally wish the swimming had ascend/descend controls. My first play through I never found the second key chest, and I had to restart, but my second play through I got out.

It's worth getting to the end! Great work!

This is fun! I can always go for a math game. I appreciate the lack of time limit, because I am someone who simply cannot do arithmetic under pressure. 

Thank you for saying! I may try and expand on the multiplayer to allow for more players.

The ability to move a module after placing it. Unless I just couldn't figure out how?

This made me want to learn crochet, which I have never attempted before.

From the entire Last Slice team, thank you all so much for taking time to play and rate our game. We are overjoyed by the results!

We have scoured your feedback, completed our jam postmortem among the team members, and I am happy to say that development of The Last Slice will continue! We will initially focus on fixing bugs and making quality of life improvements for which we will heavily rely on the feedback you all have provided. 

After that initial round of updates we intend to expand the game in both content and scope, so stay tuned for more adventures!

Fun game! It was over too soon. I would play more!

I really liked how all the moves acquired and practiced throughout the course of the game came together in the end to defeat the boss. I should preface that with the fact that I did not actually defeat the boss :( I was unclear what to do after it became red and my stomps were no longer effective. I would've really liked to beat the game because I was having a fun time with it. Thank you for your submission! 

Thank your for your kind words about our submission. We worked hard, but had a lot of fun building it. 
The narrative behind your game blew me away. Thank you for making it.

This was a fun game of pattern matching. I wish I could view the suspect description without having to zoom in on a single face.

I had fun! The lockbox explosions, especially when many occurred in a row, were always satisfying. I thought I was stumped at a certain part, but then I realized I simply didn't notice that one of the lock boxes in crowd of level 9s was in fact an 8. Maybe there is a more readable way for lock level to be shown? I enjoyed the scribbles on the notes.

Thank you for the game!

Thanks for playing, and thank you so much for your feedback! I was wondering if you could elaborate on the jumps being "slidey"? 

Thanks for playing, and I appreciate your insightful feedback. Considering there is no mouse input, I see your point about using the numpad or HJKL. That's a great idea and I wouldn't have thought of it. 

I have not been able to replicate exactly this behavior myself, but keep in mind you do have to press the movement analog stick in the direction of the wall that you want to cling to. If you happen to try the game again, and I hope you do, we would appreciate a video of the behavior. 

Thank you so much for playing, and I am sorry you got stuck.

Thank you for the feedback! We're glad you enjoyed it, and that you found a way through the more difficult parts so you could still reach the end. I much enjoyed Chai and the Missing Pupmkin too, and found all the dialogue and characters to be very cute and cozy.

I enjoyed the art and carefully uncovering the story of what happened. Nice game!

This was great! A very cozy experience. Far more cozy than typical space travel. I learned a lesson in the end, cause here I was stressing about figuring out which planet was the Autumn planet.

When you land and leave a planet you never know which direction you'll wind up facing which made it  difficult to know where you've been and where you're going.

Thank you for featuring a poly throuple as the main characters! I love to see it. :)

I love to hear that! You can count on me to give it a second try at some point :)

I think I found 4, but could not reach the one on the roof. The wall jumping worked, but would benefit from more animation. I wish I could play on a controller.