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starprincess333

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A member registered 7 days ago

Recent community posts

glad i could help, and thanks for your feedback as well.. you're the first one who hasn't worn me down about using AI and your feedback was actually very useful!!

yes, I actually just tried playing!! its def a fun concept and the controls work smoothly.. although, i may be less adept than most bc i couldn't get past level one hahah

okay, okay.. i like this! sorta like notes/descriptions for locations and connection lines fo the actual story line? and maybe like a map overview.. also that's what the tiled export is for, to help place your terrain and map placements onto your own map design

Been wanting to create something like this for some time now, was finally able to do it. It's a browser-based dev tool for designing game worlds with procedural terrain, location placement, NPCs, quests, exports to JSON/CSV/Tiled. I did use claude pretty heavily to build it. Wanted to mention that obviously because I'm a beginner developer. It's just genuinely how I got from idea to a working dev tool! 

Feedback I'm looking for: Does it make sense, does the tiled export function work cleanly, what's one feature that would make you use this or just something I can add that will make your workflow easier?

demo link: https://drive.google.com/file/d/199qjoZ-CHFUl6cuOfOdb0HX71SkdlDeF/view?usp=sharing 

app link: https://open-world-toolkit-6m2p8d5rj-sabrinaelkins-projects.vercel.app/

good question! mainly so you can see spatial relationships between locations while you're designing, like making sure your starting town isn't right next to the final boss dungeon, or that there's enough space between quest locations to make it feel like a real world. a list of coordinates doesn't really tell you that at a glance imo, but would love your input on what feature would make the map more valuable for you?

(1 edit)

Been wanting to create something like this for some time now, was finally able to do it. It's a browser-based dev tool for designing game worlds with procedural terrain, location placement, NPCs, quests, exports to JSON/CSV/Tiled. I did use claude pretty heavily to build it. Wanted to mention that obviously because I'm a beginner developer. Its just genuinely how I got from idea to a working dev tool! 

Two things I'd genuinely love feedback on: Does the Tiled export actually work cleanly in your pipeline, or is something off in the object format? What's the one feature that would make you actually use this over your current workflow?

demo link: https://drive.google.com/file/d/199qjoZ-CHFUl6cuOfOdb0HX71SkdlDeF/view?usp=sharing 

app link: https://open-world-toolkit-6m2p8d5rj-sabrinaelkins-projects.vercel.app/