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Stark Raving Sane Games

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A member registered Jul 09, 2015 · View creator page →

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Thanks so much for the feedback! There is a win scenario, but it is deliberately hard to find.

I'll probably have an update out later today.

You can accumulate Loyalty Points with vassals, which can be spent to make them pay tribute.

Thank you, glad you like it! And thanks for letting me know about the NaN, that gives me an idea for how to fix it.

- The city titles are just a bit of historical flavour. For example, Uruk is "City of Heroes" because the hero Gilgamesh was from there. It doesn't do anything else.

- The enemy king's personality determines the battle tactics he's likely to pick. For example, a "cowardly" king is much more likely to pick a defensive tactic, so an indirect tactic would work best against him.

- You can get a "Crushing Victory" that gives 9 VP. You'll probably need to outnumber the enemy, pick the right tactic, and be pretty lucky as well.

- As for whether the gods exist, or sacrifices do anything – I'm afraid that's not for mortal humans to know. All I can say is that the Mesopotamians certainly believed they did. Have you tried sacrificing to a star yet?

I'll think about the population growth and the soldiers. That would add a lot of additional complexity to the system, though.

Thank you very much! I'll have a look at those bugs.

Done, thank you!

It's working perfectly now, thank you!

I tested a bit more, and it looks like this only happens when *all* items in a recipe are marked as unconsumable. As long as at least one item is consumed, everything works fine.

(For context, I am using the system for an investigation-type scenario where you get the different clues as items, and then you can combine them to create new clues. So I've been marking all the "ingredients" as unconsumable, because you'd still have them after "analyzing" them.)

Thanks for the quick reply! I've tried it out on a fresh test project with all the options on default, and it's still happening.


Hello! I am getting an error "TypeError – Cannot read property 'result' of undefined" when I try to craft something using an ingredient with the  <UNCONSUMABLE: success> tag. Without the tag everything works fine.

This is the error log:

Is it okay to use the Community_Basic plugin? It's installed by default in all MV projects, so I guess it's basically RTP?