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A member registered Oct 22, 2021 · View creator page →

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This is literally my second run, hadnt been able to buy anything after the first run... i'm... impressed.

And then this happened:

Yeah my units just happened to get reaping and... now this monstrosity lives... honestly i dont know how i feel about reaping... like it's good because basically you get a tankier unit... but you're loosing out on the skills that your other unit had... honestly not a fan of it but oh well.

Really cool concept and gameplay, only problem i'm having is not being able to select a card after i choose a buff when upgrading cards... other than that, it's great, love it, would trace patterns on oak again!

really fun, i loved going the path of explosions 

There's a crash sort of thing that happens when a would be dead demi summoner spawns another one that happens to be perfect to fuse with. After they fuse the run just stops, and quitting the round is the only way to do anything again

Pretty fun, but it sort of just... crashed after a bit... i managed to make two very strong units, about 400+ atk or so, the only real dangers and when a unit gets reaping, which i'm not sure if will essentially make all the abilities in the reaped unit just... poof out or are they acquired too?

Really fun and quite unique, i really love the Wild West style it has to it too! I just kinda wish that maybe if you win, you get to keep the bloom ribbons you have for a future game, idk, it's cause sometimes it just feels useless to have em there at the end at least...

nice, but an hp bar for bosses would be epic

I really love the latest update, a LOT actually. from rebalancing to the better approach to new players. But... there's a couple of things i noticed. First the spiked helmet item doesn't work as it says it does, instead of dealing 2 dmg back, it still deals the lvl dmg of the enemy instead. The Altar beast also doesn't seem to activate it's ability (correctly if at all. when the distillation of "on hit" is on, it can lead to it healing the enemy's summons instead.) 

And there's also something I dont understand regarding fusion of units. You see, after i buffed a couple of war automatons, 2 of them had about 50 or so atk and hp, but after a third one fused with them the lvl 2 result was weaker, about 40 something instead. How does the stat distribution work when fusing?

I have done it

very nice and polished, simple and honestly straight to the point i love it, one thing though is i would love an infinite mode, and also if perhaps there were more upgrades like slight orbiting shots which eventually with upgrades just circle around you perfectly, piercing which would allow for discs to hit multiple times the same enemy, even more so if you have the knockback upgrade, and maybe DOT and more. But i love it nonetheless~!

pretty cool, only thing that really does ruin it a bit is how most of the time you wont get to have another operation card after you do a singular addition or subtraction... which honestly makes the character come short on dmg or block checks

there's times when retaliation damage also doesn't seem to take effect, like sure i see the -number pop up, but it doesn't carry out, if anything it's like the hp remained the same, because after an actual turn attack hurts the enemy that was supposed to be hurt by thorns, the previous damage gets removed and acts like nothing happened. This seems to be related to the distillation item because whenever i put spikes on my infected heretic thorn damage seems fine, but with distillation the glitch happens. Also another glitch with the heretic assassin, with a distillation, his ability attacks also do fake damage.

found a glitch, so i gave the altar beast a "when hurt" distillation, expecting for the summons next to it to keep getting buffed when it got hit... instead it started giving the stats to the enemies that attacked it... i dont even understand what the process behind that is, but like- man, that was a funny way to loose

So... at Penitent Rank 1 the NPC just locked into not choosing anything at the shop, we were both down to our last heart, so i'm guessing that the NPC doesn't have thought out the units it'll buy for this turn? am i supposed to only beat it in 10-11 turns?

You have no right making this cute little game like you did, it's neat

so apparently attempting to imediately place a unit in the distill square without buying it crashed mah game... shame i was about to perfect the run

line up 3 units of the same type, you can't merge level 3 units btw

i completely forgot about Hydrim lmao

first, we have infinite run, second, we have higher difficulties if it's too easy...

OP? my guy the whole purpose of the Meditation Gardens is so that you can combo more types in the same team, plus you would still be sacrificing something like a farm, a start item, lower shop prices, or even archetypes. Plus the only 2 monsters with 3 archetypes don't really pair with each other except for the lucky type, so a third Meditation Garden would only need a lvl 2 upgrade to work currently

(1 edit)

is there any chance that we will be able to build 3 Meditation Gardens in a future?

edited cause i forgot that Hydrim was also a 3 type monster too lol

Yeah Radiating Nessa is great cause now her Nova heals a lot more, and technically speaking 2 other monsters, and with susceptible stack the rejuvinating flames damage might be extended, but i'm not too sure about that. I also personally radiate Slaag, tuskal, Gora, Skimander, Gheist Tizik and Parra, aside from Nessa now. Woad only when it's supposed to be the main gimmick monster on my team.

reminds me of how i made a team with both Mabeks, made the dog the guardian while the croc was the int. user

Mamu is one of the best but only with his Icefang and Tusk Gore, Enemies can't really buff themselves anymore thanks to him. Then there's Nessa which seems pretty good, i always choose Thermals and Collapse, it's an instant proc, and eventually it just keeps healing and losing hp so it never goes into egg form, i gotta try the other abilities for Nessa ig

yeah there's three, Tama, Mamu and Nessa

that'd be fun, this could force (or at least open up the idea of) different ways to play with certain monsters or try different events, looking forward to it

4 of my books were adjacent, and when they destroyed themselves no bookshelves were made :(

the easiest way to get parra egg is to max a nest in the village so you can get cheaper egg sense, also make sure you dont chose parra as one of the two start monsters. also at least build an aurite mine since you get 10% more aura from battles, and maybe even bring chip so you can evolve with alchemize ability for more money per food on him (or just sell the food lol)

yes, now to wait for the next update to bring more secrets for me to obsess about

I did it... I found Nessa... wow it was so simple... i cry now

i'm with you man, i too struggle along this path to Nessa

I finally got Mamu! :D

no you dont, you can leave after choosing one

man i almost soloed the game, sadly i dont think that's possible unless it's easy difficulty...

Ok shield on pots is getting really annoying... this is the 7th time in the same run that the shields are on pots and i cant get the food ;-;

Getting the new monsters is seriously demanding for me to become Sherlock Holmes

to get tama, you need urso and to have cheese (dont eat it), then go to a nest and blam, an option should be the egg where tama is at. After that you unlock it permanently

oof, sounds like i'm just unlucky then, time to use my brain

i havent seen the new monsters at all, are they like event related or something?

literally just happened to me with a chest ;-; but yeah with the aura pot it sounds busted