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starbage

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A member registered Jun 16, 2018 · View creator page →

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wow this was really amazing, some spoilers below in my comment.





I knew there was a time loop angle but I didn't expect it to go as far as it did. Seeing Harmonica's obsessions and anxieties shift and dissolve and morph into full-on delusions inflicted upon other characters was really riveting. And to learn that her desire to kill Sicil was born out of something incredibly mundane almost made all of it worse...? She is just a Very Normal Woman. I like her. I also loved that little angel freak. Really great job on this one.

extremely harrowing at first, then morbid curiosity at how it would continue kept me going. The obsessive spiral of the protagonist and how each line caused a change in imagery gave this a sort of rhythmic/hypnotic quality... i enjoyed it  

wow, I really loved this. The atmosphere was so potent, not somber exactly, but just a kind of solemn acceptance... I loved unraveling the mystery behind Camellia and Clover's relationship piece by piece! Choosing to censor the swears despite the dark places this story goes, coupled with the cute art, kind of gives off a "fairytale or children's story gone wrong" sort of vibe, which I guess makes sense considering the downward spiral of their relationship T_T. I really liked the puzzle mechanic too, it certainly took me a few tries to get everything + understand I needed to look at some things more than once, but it wasn't super hard. All in all just a really delightful little experience! Thank you for making and sharing it.

unabashedly strange. You get what's on the cover. I liked it 

this was cool!! I love how much effort was put into the user's desktop and interactions with the computer. The bickering between the two characters was also pretty funny while still painting a deeper picture about the user's state of mind... I enjoyed it!

I liked it. I liked the bitterness, found some of it relatable even if I never put the thoughts to words before... I liked the quiet and discomforting moments shown without a particular care for any one participant within them. It was interesting.

I don't really know much about mahjong but Izzy being a beginner as well still made this pretty approachable I think... I really enjoyed the ways both of the girls got on each other's nerves, things felt playful no matter how annoyed they both got. It was a really enjoyable dynamic. The art is super pretty too ^^

beautiful and eerie experience. Once again I am pulled into a girl’s inner world and become attached to her just for everything to explode horribly… it hurts good. It was an honor to get to beta read!!

the UI and art and music came together amazingly for this one. I love when VNs show the name of the currently playing track, it's such a fun little detail. Loved the scan-lines too. Sid is kind of a perfect dumbass for a coming of age story, I enjoyed watching her fumble everything terribly. Admittedly things turned out better for her than I thought they would, her relationship with Val is quite sweet. Good job to everyone who worked on this ^_^

Fat woman x robot yuri is kind of a dream come true to me, and the fact that it's fucked up on top of that just makes it even better. The UI and art is beautiful, the music is groovy, and the prose is perfectly perverted.

(Spoilers) I also like how the process of looping to get all the endings is canonized here, I thought that was a really cool way to handle things :p great job everyone!

very strange and yet mundane, and somehow that mundanity makes it feel even more discomforting? Despite the regular changes in viewpoint I still find myself wondering just what is going through these character's heads, it feels like I never truly learned. I liked it.

a wonderful and haunting little gut punch. as with your other decker games i love how interactivity is used as a way to organize thoughts and give a sense of progression to something that when experienced in reality, feels quite disorganized and messy.

i expected something of a supernatural or abstracted angle to Ariel's existence, so hearing her thoughts at the end and seeing she really was just, a girl who looked like Aria, was kind of upsetting in its own way... That specific grounding in reality just makes Vic's actions sting even more. 

what a wild ride, holy shit. things definitely spiraled but not in the way i was expecting. i love how creepy Lori seemed at first just for her to get the short end of the stick. She's so cute. The world itself is really fascinating, i loved the section in the beginning with the webpages. it feels so fucked up and yet mundanity exists... humanity still finds a way to share information despite it all. surely this isn't a metaphor for anything.

The 3d sections were really cool, I found the ending segment with the glitchy walls particularly visually appealing, but the gameplay behind them felt a bit unresponsive & slow compared to the snappiness of the plot itself. I do appreciate that you gave the player moments of free movement though, I still kind of cant believe this is renpy. LOL.

On top of the technical innovation, though, the "normal" visual novel stuff is still really great too; it really feels like y'all thought of everything lmao. The UI and character sprites are beautiful, and the sound design is perfectly upsetting when it needs to be (The audio during that specific scene near the end made me have to scrunch my face a couple times). overall, um... it's good!!! everyone did a good job on this one. wowie

I love how quickly things became fucked up and evil & the mystery surrounding the whole situation with the Citadel... Despite the brevity, I still found myself curious about its origins, but sometimes it's better to stay mysterious. Also the chiptune music was very cute and fit the vibes perfectly. I liked it a lot 

I liked it. Oppressive and bitter-tasting in a fun way. I love Mother's creepy ass grin...

I love the presentation in this one. All the CGs and goofy sound effects really pulled it together, LOL. The strange and unnerving way reality unravels... I dunno if I fully "got" it, but it was a fun ride regardless & I enjoyed it 

this was crazy. every time i thought it was as bad as it could be it just got worse lmao. it is not often that a visual novel will leave my mouth hanging open. i love how simplistic yet harsh the visuals are too, really just tied everything together perfectly

this was so cute and sweet. i wasn't expecting it to rhyme, what a nice touch ^^

this was awesome I hope they have a terrible life together 

this was really good. the prose was insanely evocative, the visuals and UI were stunning.. my dread only grew as i continued to grow more attached to these broken characters, knowing something was gonna separate them at some point. i feel so bad for them both T_T.

insanely beautiful game, good job to everyone who took part in it. 

the concept for this game is fun and cute, i liked it 

you've done it again bean!!! the UI is really beautiful, i love the clicks of rotating the meshes around. it reminds me of playing with plastic toys as a child that had similar cranking features. other commenter made me realize that the snake moves too... what a lovely little window.

obviously the 'story' is vague and brief, and you mention having writer's block, but it still left me thinking. the knight's helm and sword being looked at curiously by the fairies(?) make me think of a world that is past its prime and being reclaimed by nature... something ancient and yet receiving new life. there's something sort of mystical and eerie about it that i enjoy.

i really enjoy short games like these. it makes me realize that i conflate length with emotional impact too much. my comment is probably longer than the work itself and yet i know i will think about it for a while.. thank you for sharing ^^

i was really surprised by how involved this was!! I thought maybe i wouldn't enjoy balancing the survival mechanics with fixing the ship but it was pretty fun, and i didn't expect it all to be done in ren'py. so cool. unfortunately i forgot to make a save and my ship exploded like 3 weeks in LOL, so i haven't gotten the true end yet... but RUA is so cute that i might just have to try again sometime. their interactions with the MC are really sweet.

nice work, and thank you for joining rorojam!!

truly fantastic. wow. i love the constant humming and flickering and was immediately immersed in the text boxes floating around my screen. MES felt like such a real person to me despite her own admission that she found the tenants boring at first... her anxiety to do well gradually melting into a passive disdain towards her work when she realizes none of them care anyway... then falling in love with the environment Garcia is despite (or perhaps because of?) all her offputting qualities. it's good. Garcia is wonderful too, the scene where the two of them make love felt transcendental and satisfying in a way that is hard for me to convey besides "I liked it very much", but yeah. also nice nod to Paradoxical Heat at the end, heh.

thank you so much for joining the Robotic Romance jam!

wow, every time i thought the story reached its breaking point, somehow it just kept going. the audio, art, & writing twisted together in just the right way to make me squirm, and yet it was hard to look away... thank you for joining the robotic romance jam! 

what a sweet little story!!! i wasn't expecting so much bespoke art, especially the drawings at the end during the credits... these two are so cute T_T the implication of emotions being a hardware capability rather than robots just being emotionless by default was really interesting, i enjoyed that & all the other little world details a lot ^^. thank you for joining robotic romance jam!

AHHH this was so FREAKING CUTE.. I love Lita... blunt and analytical robot ladies my beloved. I didn't expect the robots to bond over pirate yuri but i love it, it's awesome. The visual style behind this is crazy cohesive and super pretty too, I'm really impressed with what you were able to accomplish with beginner programming skills. I'd love to see more of these two someday but it's understandable if the project stays in this state, i love it regardless :) thank you for joining the roro jam!!!

this was interesting. I really enjoyed the way things were collaged together, and the autocount sections were especially cool looking (even if they progressed a bit quickly for me to read). I like when stories take a more abstracted approach to depicting events visually so this was neat. "You can't say that Unit 1312" made me laugh. I also appreciate the characters getting more real and emotional near the end.. Sometimes it just goes that way. Thank you for joining the jam!

Admittedly, I got stuck on this game (it was either Idlemare 5 or 6 that I found too difficult to beat) but I like what I did see. The vector graphics are really pleasing to me in an almost nostalgic way-- it reminds me of old flash games but with modern sensibilities/smoothness. It's not an aesthetic I see very much. I also enjoy the gameplay being so simple but allowing for ramps in difficulty and different strategies in what pillars you want to get rid of first, if you can risk missing one to get another... it's neat. Nice work! Thank you for joining the RoRo jam ^^

incredibly funny and full of banger lines. Green like money. The salmon. Me also being impressed by the quiver line until Rukmini harped on it too much and immediately made it lose its potency. I overall love just how much of a loser Rukmini is, it's adorable. The symbol tags on their dialogue was an interesting way to show who was speaking.

I also love that the robots are able to take hedonism to the extreme even with the funny capitalism schtick. Beautiful world. Thank you for joining the jam!

excellent stuff. I love the way Albert's personality is sprinkled throughout the more mechanical statements until we eventually just see the normal dialogue... it's really good. That's not even to mention the amazing use of color and texture throughout the comic-- I love how the red sections feel more bold and frantic while the green light is much softer (even though the situation didn't improve whatsoever). Thank you for participating in the jam!!

really beautiful and melancholic. the moments between Sofiya and Sonya are so cute but that sadness kind of seeps through everything in a way I really enjoy... The reveal of Nia's full name got to me especially-- somehow i did not see that coming, lol. I also really like just how many characters we hear about besides the main two, it makes the world feel alive despite all the hardships occurring within it. wonderful work!!

so wonderful. i appreciate being able to see all of the little details, there is so much love in this. i really enjoy seeing an unconventional project like this submitted too... inspires me to think about other ways these ideas could be pulled into reality. thank you for joining the roro jam ^^

this was sweet, i loved it. every moment was just so packed to the brim with sentimental cuteness. I really loved the presentation too, that file browsing segment was really neat!!!

this was cute and fun. I love when a girl is kind of scary with it. wonderful work <3

the push and pull of dread in this was really excellent. i loved the incorporation of decker's UI elements too, always a delightfully tactile feeling. i hope those two are happy together. thank you for joining rorojam!

so cute and sweet. i never considered the idea that robots might also have to deal with seasonal depression. i like how we learn so much about the relationship between the robot and the speaker in such a brief moment... thank you for joining rorojam!

This was a sweet and melancholic story. I'm always a sucker for dynamics where one character is cold and blunt while the other is emotional, and this one certainly delivers. Saria is super cute, and her specifically programmed codependency wasn't something I expected to see but I really liked it as a way to justify the brisk pace of the relationship. On that note, the worldbuilding in the beginning was also cool. it makes me wonder how the different planetary groups came to be, and why they're fighting each other... thank you for joining roro jam!