This was a sweet and melancholic story. I'm always a sucker for dynamics where one character is cold and blunt while the other is emotional, and this one certainly delivers. Saria is super cute, and her specifically programmed codependency wasn't something I expected to see but I really liked it as a way to justify the brisk pace of the relationship. On that note, the worldbuilding in the beginning was also cool. it makes me wonder how the different planetary groups came to be, and why they're fighting each other... thank you for joining roro jam!
starbage
Creator of
Recent community posts
your entry's page doesn't require any graphics, though i'd strongly recommend having them (it just makes people more likely to look at it). at the least we'd like to see some kind of description of what the project IS on the page, otherwise it kind of just looks like a spam entry. any level of polish for the actual viewable project is fine though, use your best judgement.
regarding nsfw themes, from the rules section: "Stories can have dark and NSFW themes, but please indicate their existence on your page in some way. That said, the jam runners reserve the right to remove any games with unmarked or offensive content at their own discretion."
TLDR; you can kinda do whatever you want, just be considerate of people potentially downloading your project.
i'm not sure if this is supposed to have a concrete ending cuz i went through all the options and all i got was the red text at the end. Regardless, i really enjoyed this. the premise on its own was enough to intrigue me, but the casual worldbuilding reveals are neat and have some "horrifying but not all that different from our current lives" style implications that i really like. it's kind of everything you'd want from a little text game like this really. also j is funny and seems like a real one
overall, good job. thank you for joining the roro jam!
Really awesome. I love stories about robots with differing viewpoints/discussions on their mechanical nature and this hits the nail on the head! the fish imagery was so yummy (hehe) and i loved the use of photography, text, and funky textures on top of some already beautiful art... it's just one of those things that can only be made by someone who really loves the characters they are depicting, and it shines through here. also theres robot girls playing with each other's wires so really it kind of has everything.
wonderful work, and thank you for joining the RoRo jam!
I really enjoyed the style of this game, and was pleasantly surprised at how well-realized the runner gameplay was in RPGMaker. Maybe my one critique would be that the obstacles feel really close together for a game where you're moving quickly, but the levels are so short that its not really a big deal. I also loved the scrolling text followed by the immediate pivot into gameplay-- feels really reminiscent of older games to me, but i also think the set dressing we got was just really interesting even if it was brief :3
Overall, good job, and thank you for joining the RoRo jam!
i really love it. the rhythm with which the words are fed to the reader had me finding myself clicking at a steady pace when usually i just click as fast as i can read.. i feel like the run-on nature of it all, surprisingly, made me savor everything just a bit more... these two are cute. i hope they can learn more about each other and themselves
hi sorry for the late response! I would be 100% okay with translations, but it would be a lot of text to translate. I’ve also never had a game of mine translated before, so I’m not super sure what I’d have to do to make it easier for you to do it. I am open to it though. Feel free to email me at starbagey@gmail.com with any details :)
fucking awesome. you do a lot with a little.. i felt so many emotions in such a short amount of time. i also like the minimalist art, it feels appropriately ominous.... the music choices added a lot, especially the more intense pieces coupled with Em on the computer. i was laughing my ass off seeing her immediately go back to her old habits. she's great
i looooved this! i was just going to do one playthrough and next thing i know, i've played for two hours trying to get all the endings (which, i haven't yet, but i will eventually). i'm really surprised at the amount of depth this game has with unlockable characters and everything, not to mention all of their little typing quirks feeling so true to life. wakaba was my favorite she's so silly...
hi! i am sure there are ways to implement volume sliders, but i didn't for this game and don't really plan on doing so retroactively. at least not anytime soon. the music isn't copyrighted or anything but i know youtube's systems are kind of silly regarding those things. you can really only mute the music entirely or turn the game's volume really low. sorry about this!
Answering your other questions below the cut:
the 'essence of community' is not a physical item-- it will not appear in your inventory. They're just progress flags related to one of the game's endings. So, yes, you can complete Chapter 2's secret quest without having completed Chapter 1's, you just have to figure out how. The guide has hints on the bottom if you want them.
hi! Thank you for enjoying the game. I’ll go into the spoilers below the cut!
After killing Mother, you should be able to pull out the scissors in her chest. There’s only one tile you can interact with to do this, if I remember correctly you need to do it from the top. Afterwards a white door should appear near the top of the room (takes a few seconds for it to show up) and you should be railroaded into the ending from there. If you still aren’t able to trigger it, please let me know!
thanks for playing!
1) yes, it is possible but a bit difficult, though it does not lead to much else other than extra dialogue because it is mostly leftover content from an earlier period in development that i didn't want to scrap. maybe someday i'll patch the game to make it a bit more substantial.
2) also yes! i haven't made a walkthrough for the fourth ending in lieu of keeping some mystery alive, but i leave some hints for it at the very bottom of the official guide page.
i loved this game. the presentation, in all its simplicity, seems like it took a lot of effort to pull off the way you did, and i really enjoy it. the unconventional character sprites are really cool. repeating the same day numerous times, each loop bringing a new understanding to each character and the way they treat the others... lines that seemed innocuous at first suddenly being given new meaning when you see them as someone else... this is a story that makes me want to chew on it. Osthola was my favorite, i think, but i ended up loving all the characters a lot by the end. overall a really great job, i'm excited to see what happens in Phase 2.
i enjoyed this bittersweet little story a lot. the visual direction is pretty simplistic but i think it serves the overall tone really well, not to mention it kept things nice and readable. making some of the lineart animate was a really neat touch, and i loved the little text wobbling effects too. despite not spending much time with them, i can't help but feel for Angel and Addison... the final moments between them were very sweet.
ano1 was one of the main games that inspired me to start making this one, so hearing this makes me especially happy. Thank you for playing!
I do really want to put the OST up for purchase at some point, I just haven't gotten around to it yet because I'd also like to include bonus tracks and things like that-- I also just got preoccupied with life stuff as most developers do. When I get around to it I'll make sure to put an announcement up on this game's devlog. Until then, I do have the base files found in the game thrown on my soundcloud!
such a great visual novel. all of the little flourishes done in regards to the visual presentation immediately had me charmed. it seems simplistic at first but it feels so Purposefully Done at every point. the writing is also great. the first half had already gripped me by being, well, incredibly relatable, but the ways in which the delusional side of things slowly crept up on me has kept me thinking about this story on and off since i played it. great job
this is a very charming little VN! the meticulous ways in which the characters' smallest of quirks are described really resonated with me & endeared me to them. the sudden contemplative tone paired with the flashback scene really pulled me in, too-- i genuinely wasn't expecting that. I'm excited to see what the future holds for Rictus and Icasia :)







