extremely strong vision, discomforting all throughout and yet I couldn’t look away… I liked how yucky the surgeries felt even though the gore was so abstracted… there was still something really visceral about it. I really enjoyed this.
starbage
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wow this was really amazing, some spoilers below in my comment.
I knew there was a time loop angle but I didn't expect it to go as far as it did. Seeing Harmonica's obsessions and anxieties shift and dissolve and morph into full-on delusions inflicted upon other characters was really riveting. And to learn that her desire to kill Sicil was born out of something incredibly mundane almost made all of it worse...? She is just a Very Normal Woman. I like her. I also loved that little angel freak. Really great job on this one.
wow, I really loved this. The atmosphere was so potent, not somber exactly, but just a kind of solemn acceptance... I loved unraveling the mystery behind Camellia and Clover's relationship piece by piece! Choosing to censor the swears despite the dark places this story goes, coupled with the cute art, kind of gives off a "fairytale or children's story gone wrong" sort of vibe, which I guess makes sense considering the downward spiral of their relationship T_T. I really liked the puzzle mechanic too, it certainly took me a few tries to get everything + understand I needed to look at some things more than once, but it wasn't super hard. All in all just a really delightful little experience! Thank you for making and sharing it.
I don't really know much about mahjong but Izzy being a beginner as well still made this pretty approachable I think... I really enjoyed the ways both of the girls got on each other's nerves, things felt playful no matter how annoyed they both got. It was a really enjoyable dynamic. The art is super pretty too ^^
the UI and art and music came together amazingly for this one. I love when VNs show the name of the currently playing track, it's such a fun little detail. Loved the scan-lines too. Sid is kind of a perfect dumbass for a coming of age story, I enjoyed watching her fumble everything terribly. Admittedly things turned out better for her than I thought they would, her relationship with Val is quite sweet. Good job to everyone who worked on this ^_^
Fat woman x robot yuri is kind of a dream come true to me, and the fact that it's fucked up on top of that just makes it even better. The UI and art is beautiful, the music is groovy, and the prose is perfectly perverted.
(Spoilers) I also like how the process of looping to get all the endings is canonized here, I thought that was a really cool way to handle things :p great job everyone!
a wonderful and haunting little gut punch. as with your other decker games i love how interactivity is used as a way to organize thoughts and give a sense of progression to something that when experienced in reality, feels quite disorganized and messy.
i expected something of a supernatural or abstracted angle to Ariel's existence, so hearing her thoughts at the end and seeing she really was just, a girl who looked like Aria, was kind of upsetting in its own way... That specific grounding in reality just makes Vic's actions sting even more.
what a wild ride, holy shit. things definitely spiraled but not in the way i was expecting. i love how creepy Lori seemed at first just for her to get the short end of the stick. She's so cute. The world itself is really fascinating, i loved the section in the beginning with the webpages. it feels so fucked up and yet mundanity exists... humanity still finds a way to share information despite it all. surely this isn't a metaphor for anything.
The 3d sections were really cool, I found the ending segment with the glitchy walls particularly visually appealing, but the gameplay behind them felt a bit unresponsive & slow compared to the snappiness of the plot itself. I do appreciate that you gave the player moments of free movement though, I still kind of cant believe this is renpy. LOL.
On top of the technical innovation, though, the "normal" visual novel stuff is still really great too; it really feels like y'all thought of everything lmao. The UI and character sprites are beautiful, and the sound design is perfectly upsetting when it needs to be (The audio during that specific scene near the end made me have to scrunch my face a couple times). overall, um... it's good!!! everyone did a good job on this one. wowie
I love how quickly things became fucked up and evil & the mystery surrounding the whole situation with the Citadel... Despite the brevity, I still found myself curious about its origins, but sometimes it's better to stay mysterious. Also the chiptune music was very cute and fit the vibes perfectly. I liked it a lot
this was really good. the prose was insanely evocative, the visuals and UI were stunning.. my dread only grew as i continued to grow more attached to these broken characters, knowing something was gonna separate them at some point. i feel so bad for them both T_T.
insanely beautiful game, good job to everyone who took part in it.
you've done it again bean!!! the UI is really beautiful, i love the clicks of rotating the meshes around. it reminds me of playing with plastic toys as a child that had similar cranking features. other commenter made me realize that the snake moves too... what a lovely little window.
obviously the 'story' is vague and brief, and you mention having writer's block, but it still left me thinking. the knight's helm and sword being looked at curiously by the fairies(?) make me think of a world that is past its prime and being reclaimed by nature... something ancient and yet receiving new life. there's something sort of mystical and eerie about it that i enjoy.
i really enjoy short games like these. it makes me realize that i conflate length with emotional impact too much. my comment is probably longer than the work itself and yet i know i will think about it for a while.. thank you for sharing ^^
i was really surprised by how involved this was!! I thought maybe i wouldn't enjoy balancing the survival mechanics with fixing the ship but it was pretty fun, and i didn't expect it all to be done in ren'py. so cool. unfortunately i forgot to make a save and my ship exploded like 3 weeks in LOL, so i haven't gotten the true end yet... but RUA is so cute that i might just have to try again sometime. their interactions with the MC are really sweet.
nice work, and thank you for joining rorojam!!
truly fantastic. wow. i love the constant humming and flickering and was immediately immersed in the text boxes floating around my screen. MES felt like such a real person to me despite her own admission that she found the tenants boring at first... her anxiety to do well gradually melting into a passive disdain towards her work when she realizes none of them care anyway... then falling in love with the environment Garcia is despite (or perhaps because of?) all her offputting qualities. it's good. Garcia is wonderful too, the scene where the two of them make love felt transcendental and satisfying in a way that is hard for me to convey besides "I liked it very much", but yeah. also nice nod to Paradoxical Heat at the end, heh.
thank you so much for joining the Robotic Romance jam!
what a sweet little story!!! i wasn't expecting so much bespoke art, especially the drawings at the end during the credits... these two are so cute T_T the implication of emotions being a hardware capability rather than robots just being emotionless by default was really interesting, i enjoyed that & all the other little world details a lot ^^. thank you for joining robotic romance jam!
AHHH this was so FREAKING CUTE.. I love Lita... blunt and analytical robot ladies my beloved. I didn't expect the robots to bond over pirate yuri but i love it, it's awesome. The visual style behind this is crazy cohesive and super pretty too, I'm really impressed with what you were able to accomplish with beginner programming skills. I'd love to see more of these two someday but it's understandable if the project stays in this state, i love it regardless :) thank you for joining the roro jam!!!
this was interesting. I really enjoyed the way things were collaged together, and the autocount sections were especially cool looking (even if they progressed a bit quickly for me to read). I like when stories take a more abstracted approach to depicting events visually so this was neat. "You can't say that Unit 1312" made me laugh. I also appreciate the characters getting more real and emotional near the end.. Sometimes it just goes that way. Thank you for joining the jam!
Admittedly, I got stuck on this game (it was either Idlemare 5 or 6 that I found too difficult to beat) but I like what I did see. The vector graphics are really pleasing to me in an almost nostalgic way-- it reminds me of old flash games but with modern sensibilities/smoothness. It's not an aesthetic I see very much. I also enjoy the gameplay being so simple but allowing for ramps in difficulty and different strategies in what pillars you want to get rid of first, if you can risk missing one to get another... it's neat. Nice work! Thank you for joining the RoRo jam ^^
incredibly funny and full of banger lines. Green like money. The salmon. Me also being impressed by the quiver line until Rukmini harped on it too much and immediately made it lose its potency. I overall love just how much of a loser Rukmini is, it's adorable. The symbol tags on their dialogue was an interesting way to show who was speaking.
I also love that the robots are able to take hedonism to the extreme even with the funny capitalism schtick. Beautiful world. Thank you for joining the jam!
excellent stuff. I love the way Albert's personality is sprinkled throughout the more mechanical statements until we eventually just see the normal dialogue... it's really good. That's not even to mention the amazing use of color and texture throughout the comic-- I love how the red sections feel more bold and frantic while the green light is much softer (even though the situation didn't improve whatsoever). Thank you for participating in the jam!!
really beautiful and melancholic. the moments between Sofiya and Sonya are so cute but that sadness kind of seeps through everything in a way I really enjoy... The reveal of Nia's full name got to me especially-- somehow i did not see that coming, lol. I also really like just how many characters we hear about besides the main two, it makes the world feel alive despite all the hardships occurring within it. wonderful work!!







