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StarStrider
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Eventide is looking for an animator! We’re an English-speaking team planning to develop a 2D game in Godot (GDScript) for the jam and a tiny 24h pre-flight project.
Open roles
- 2D animator
- Skills: Hand-drawn animation and/or strictly Godot bone animation
Our team
- Lead artist (StarStrider)
- Responsibilities: Art direction, concept art, coordinating artists
- 2D artists (Sorin, Silver)
- Responsibilities: 2D art, 2D animation, UI art, visual design, promotional art
- Lead programmer (Parrotwise)
- Responsibilities: Code infrastructure, coordinating programmers
- Programmers (Jack Costa, StoneHolder28)
- Responsibilities: Game logic, integrating assets
- Bonus roles: UI programming, shader scripting
- Responsibilities: Game logic, integrating assets
- Game designer & Writer (Frumento)
- Responsibilities: Establishing design pillars, mechanics design, narrative design, story/dialogue
- Musician (Jake Eves)
- Responsibilities: Audio direction, music production, sound design
- Producers (StarStrider, Parrotwise)
- Responsibilities: Making sure the game is on track
Join Us!
Send a Discord DM to Parrotwise or Star__Strider to apply.
Make sure to include:
- Your nickname (for informal address)
- Your name (for game credits)
- Your pronouns
- Your timezone
- Which main/bonus roles you’re applying for
- How much time you’d dedicate to the jam
- What you seek from this game jam
- Examples of your work
Fun game, but I think I'm getting the same bug as everyone else: I got the Lose screen when I was supposed to get a Victory screen? And my Mood never really went down, only Vitality, so I kept smoking my fat pack of cigs. Was playing from Firefox, not sure if that would cause any issues!
Other than that, good job, this game is a vibe
Fun experience! I like that you can't become completely overpowered and still have to dodge the enemies. The EXP stars blend in with the background a bit, but overall the visuals are really lovely and I love the layered background you have going on. Would've loved some enemy variety, but even this was pretty sweet!
Classic clicker game! I really like the aesthetic, a limited color palette is a very tasteful choice. I wish the countdown was implemented into the mechanics a bit more (so far the counter is going up, not down) and I wish the bloodlust wasn't so expensive, because I couldn't commit to getting the ending.
Still neat, I like clickers!

