the tension and debate over who counts as a "game dev" is about as useful over the debate of what counts as a "real" game. if you have made a thing for games, you are a gamemaker. own it
Stanwixbuster
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yeah there's absolutely nuance here that me being mad on a monday evening doesn't give credit to. the natural cycle of doing any art project where you fall in and out of love because you love the medium that much. but even with this there's still so many people i talk to conflating craft with industry production and then looking at me like i have two heads when i say i completed a game jam last week because i wanted to do that. everytime it reminds me to spend more time around freaks
i don't know much about apng so i couldn't say right now. also, anything with multiple frames will take some workarounds (VID is using quite a few) because of super's use of canvases, so it would take some time to investigate if it's possible. your best workaround right now would be converting things to video, even if the file size is bigger. good luck with your story!
No "software" per se, this was just done in raw HTML and some JS by hand. I don't recommend that at all because even at this scale it became massively unwieldly and bug-prone. If you're looking to make a wiki-like, you might have success with something like TiddlyWiki, but I don't have much experience using it myself. Twine might be an option as well, but in either case you'll probably need some custom frameworks to have things like comments and edit histories.
The book was written like any book is and typeset in Illustrator. I'd recommend using InDesign instead if you have access to it; Illustrator isn't really designed for book typsetting, but it's workable if you know how to use it.
I'm glad it resonated with you so well, thank you for the lovely comment.
You'll hear this from everyone and everywhere, but it bears repeating: it will get better. We're all young, you'll find your people you actually love and not just tolerate out of fear of being alone, and in five years you'll be, hopefully, like I am and telling the next batch of transmascs that embracing being a monster is one of the most liberating things you can do for yourself.
I hope you enjoy (or. however you'd describe it) the rest of the game just as much.
















































