I bet you didn't play it and at all. I've completed the whole game and also checked the developer, you should do it too + read my other comments properly, it's not negative, just critics. If you read those comments, you would see that this is the only game I trashed badly, because this is what it is.
StanTheMove
Creator of
Recent community posts
I know that it's made by begginer dev but it is the game rating, 4/10. Well, jumpscares are nice, but atmosphere wasn't really it but it wasn't bad either. Also, work really on sound design for future developing and for god sake -- optimize your games. I have Lenovo Legion 5 with RTX 3070 graphics card and it barely handled the game on ultra. 7K Shaders compilation at the beggining? It's not normal at all. And there's no chase sequences or I didn't see them in the gameplay. Pretty boring nightmare, but respect for not using generative AI during the development.
Sorry but the game is boring and not scary at all. First I want to mention no options menu in any of your games, which is really important because I have an old headphones which can be either too quite or too loud, please consider it for future development. Also, the concept is very boring and not interesting, way worse than previous game, lacks sound design.
1/10, almost fell asleep.
(Edit) PLEASE REMOVE THE "PSYCHOLOGOCAL HORROR" TAG
Tried this game, looks preety nice, but has some flaws. What lore game has? Nothing make sense. Repetitive locations, still make no sense. Also, that guide arrow is ruining immersive sim of thw game, know that for future.
Jumpscares were solid. Code is clean, that's very cool and keep that going. Style is well implemented, but not really original.
Solid 5/10 game. Hope for improvement in future.
This game SUCKS HARD. I never could've imagined horror game made this bad, TOTALLY NOT RECOMMEND.
First of all -- whole game is made from free assets downloaded in UE asset store, if it's not -- even worse. The monster looks like cheap version of Vecna from Stranger Things that only makes few bad screamers and kills the player at the end.
Confusion in the map. So, how I was supposed to know where are which rooms? Some storage room, whatever.
Lore? What the hell is that lore? The only Psycholohical Horror part in this game is when devs decided to SOFTLOCK PLAYER IN THE ROOM TO READ THIS BS TEXT CALLED "LORE". THREE TIMES. JUST TO BE KILLED AT THE END.
Then parkour. Who is that genius made an idea of PARKOUR in slow walking game? Not to mention buggy collisions everywhere.
As I started the game confused, at the end -- nothing changed. This game doesn't deserve title of being a horror game at all, and you, developers, even gave this game a price tag. IT'S TOO EXPESIVE EVEN FOR FREE. Please, either learn how to make horror games(other games are bs too), or quit the genre.
0/10.
So, played a little bit as a liminal horror enjoyer, and all I can say is that this is not a game but a walkable Blender render simulator. Please, never put Psychological Horror tag on games with any psychological mechanics or atmosphere. Really liked those visuals, good overlay, but there's no game at all. Great liminal potential; you should keep going, but consider making a game next time.
Well, the only good thing in this "horror" is quit button. First of all, what is the purpose of car and "missing" posters and last scene? Well, if this your first game then it is not bad, we all have been at the beggining but don't tag it as "Psychological Horror", because it's not and only wasted my time with cliche scenes. Even the sounds aren't scary at all, just noise pollution and those radios? What the suppose to mean? Last scene is very bad, I knew from the middle of the game that I'll be jumpscared and die and it kills the atmosphere a lot. Also, it was a bad idea to put the monster behind the bars, at the end of the sewer, at the beginning of the game. Well, from that point I know about something.
At the end I put 2 stars for the great coding without bugs, but Puppet Combo PS1 style + cliche story walking simulator only wasted my time. It's cool to experiment with styles, but for future development -- choose your own.
Also, the random sounds are preety good idea, you should work on it in future horrors.
