Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

StantheBrain

7
Posts
1
Following
A member registered Aug 28, 2022

Recent community posts

Il est de retour !!! Merci beaucoup.

Ce matin notre chat, Chacha, est sorti de la maison dans le jardin à 06h22 du matin. Il n'est jamais revenus, ce n'est pas dans ces habitudes, il est vieux, abimé, et préfère la chaleur de la maison, à la pluie du jardin. Puis je tombe sur votre histoire, publiée le 12 déc. 2022. 12 décembre, qui est la date de naissance de mon épouse, qui adore Chacha. La réalité est trop bizarre !

One option announced, is not configurable in the interface, it is the use of the CPU or the GPU.  I think that a checkbox CPU or GPU would be useful for 4 vram cards, by switching to CPU we might not be limited by the vram of our small card, and could generate large illustrations, at the expense of speed.

In another known SD interface, the simple fact of dropping a personal model in a folder intended for the personal ckpt, makes the model automatically available in the interface.

So I looked for why this was not working in SDgenerator, and I found the solution by opening each file that could have modifiable parameters, related to the Switch Model menu interface. I thought I would have to modify other files, but no! 

I found a solution (How to integrate my stnyb.ckpt  ?).

You have to edit the models.yaml file  (SDImageGenerator-2.0.0-portable-x64\sdenv\stablediffusion\configs\models.yaml)  

and added your model.

The easiest solution is to copy and paste from :

--------------------

your_model:

  description: of your model

  config: configs/stable-diffusion/v1-inference.yaml

  weights: models/ldm/stable-diffusion-v1/your_model.ckpt

  vae: models/ldm/stable-diffusion-v1/vae-ft-mse-840000-ema-pruned.ckpt

  width: 512

  height: 512

---------------------

replace 'your_model' with the name of your ckpt file.

Don't forget to copy your custom template into : 

SDImageGenerator-2.0.0-portable-x64\sdenv\stablediffusion\models\ldm\stable-diffusion-v1


Now,

1- Open: 'SDImageGenerator.exe"

2- Click on the "Dream" button and wait (the load)

3- Go to "Models Switch" in  the settings tab

4- In the drop down menu Models Switch, choose your model (it appears thanks to the little manipulation above)

5- Click on : 'Switch model'

6- Wait for the confirmation window to appear


That's it! You can use your custom model

Hi

Great, I was looking forward to this v2, thanks for your work, so nice!

About: -Support for dreambooth templates (checkpoint (.ckpt) files supported)

I tried version 2, and looked to use a .ckpt template generated with Dreamboth.

The template was placed in the stable-diffusion-v1 folder :(E:\SDImageGenerator-2.0.0-portable-x64\sdenv\stablediffusion\models}.

But alas, in the options window, at : "Models Switch", my model named stnyb, does not appear in the menu : "select a model and switch".

And inpainting 1.5 or SD1.4 is not present.

How to integrate my stnyb.ckpt model in the application? Where to download inpainting 1.5?

Thanks again for your work, I'm looking forward to test everything, like the use of the CPU, it may allow to go beyond the limits of cards with little VRam, and thus generated illustrations of larger size.

Nice on Nvidia GeForce 970. Merci !

Ps.: Dall-E, Imagen, NigthCafé and co, will want to buy you, (they are losing money)..., PLEASE do not sell!