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Stalico

1
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A member registered Oct 31, 2019

Recent community posts

(3 edits)

This is probably one of the more addictive roguelikes I've played in some time. I loved your previous labyrinth game, and this one is such a huge improvement from it. I love the level of polish that's already in here, like your character changing stance when an enemy is pursuing you and red appearing in the direction of the enemy outside of your sight. This so beyond the quality I expect from an adult game. I would love to support you on this project, let me know the best way to donate/if you have a patreon/discord community.

Here's some things that I think would really make it shine further:

Quality of life:
- Have the monster attack CG be displayed until the player performs an action. Right now they just show for a very brief amount of time (like a second and a half) and its hard to enjoy them, which is a shame because they're really good!
- Display the amount a circumstantial bonus gives so its easier to tell if its worth using. For example the Staff getting more damage vs stationary, or the Snipe Specs causing guns to do more damage.
- Maybe have a way to autoexplore/automove to stairs when you cleared all enemies.

Balance
- Some skills and items seem completely useless in the Sewers, namely anything to do with trap damage, as the slime traps aren't really a threat, and don't do damage. Unless reduced trap damage also reduces time stuck in slime. I tend to toss float canisters since they do more harm than good when in the sewers.
- Slime tiles just aren't really a threat to the player, all they tend to do is catch enemies. They're easy to avoid, and I really only ever have to choose to walk on them once combat is over. Miasma is far more of a threat, as it drops from enemies, and deals both damages (and therefore interacts with skills and items). In fact, trapping an enemy in slime actually makes them harder to fight since they become stationary and therefore get the first strike in combat. Its really only a way to buy time. I think if it gave a defense debuff to anything stuck in it, or did damage (maybe reduce the time stuck in it if that's the case), it would be a bigger threat (and would interact with skills/items)
- Assuming all weapons are supposed to be sidegrades of each other, it would seem that the knife is pretty useless.
- Slime Titans are pretty weak given that they go every other turn. They're easy to kite and seem to have roughly the same health as a Sewer Tentacle. They should be tankier, or at least do more damage.
- Topless preparation (and the pink skills) encourage you to max out tension, but then you don't really interact with tension once its at 100. If you have the Lubricate skill you don't really have to worry about healing anymore, so it makes all of the Tension generating skills useless. Maybe have a way to use tension with active skills, or with your basic attacks so you'll want to generate more. Make it so you engage with the tension mechanic when running topless.

Future Stuff
- Clothing degradation
- Active abilities like defend, heavy attack, an attack that hits in all directions
- Give the current enemies more variety in what they do (Grapples, debuffs, placing tiles beneath themselves, creating traps, putting bondage/toys on you, healing/buffing themselves, knockback, pulling you towards them from a couple tiles away, projectiles that go across tiles, summoning minor enemies)
- If you do grapples please make the escape turn based rather than a quick time button mash like in Lewd Labyrinth, so you can savor the CG. You could simply have the grapple hold you in place so you can't leave and have to kill them to escape.
- Have some short dialogue text lines float from your character triggered by certain things (getting caught in slime/miasma, receiving a Tension attack with CG, being grappled, periodically when walking around at high and full tension) these don't need to be voiced.
- Different audio moans when dealt tension damage/CG
- The CG is amazing. It would be awesome if each enemy had at least 2 for different attacks, and a defeat scene with a short dialogue. Particularly with actual penetration, so much of the current CG is teasing.
- A CG gallery
- Bring back the covered in cum effect from Lewd Labyrinth, that was really hot.

All in all Night Labyrinth is an amazing game, it just needs to be lewder!