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A member registered Feb 20, 2019 · View creator page →

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Very nice set of puzzles, thanks. The graphics took a little getting used to. I did one level on my Kindle Fire and the image was literally the size of a postage stamp. But full screen on the PC fixed that. I appreciated the level select, as usual, and liked that level scoreboard!

Bottoms up. Finished the game. Thank you again. My criticisms have only been my honest, if somewhat edited, reactions while playing your wonderful game. If I overreacted, I apologize. One thing I just noticed, the green target looks like a "p," which I assumed was for "rho." That is, it didn't read as a target. Make of that what you will. As for the direct link to the Rho Shelf, perhaps that might be placed on this web page in More Information or elsewhere for others.

This isn't the (or even a) solution to this puzzle? Jpeg attached. The crate is on the lone target. Nothing is still moving. No cork, once again. This has been a wonderfully challenging set of intriguing puzzles. And I thank you sincerely for them. But [SPOILER ALERT] when I finished what I thought was the last puzzle, I got smacked with this doozy. My triumph at finishing all 21 puzzles after two weeks of intense struggle was yanked instantly away. Then I hit "Next" and with no warning I find I can't get back, except to solve puzzle 21 again. You're a splendid puzzle designer and I don't want to discourage you with criticism, but this is not a good way to end your game.

Okay . . . but 16 is now a different puzzle. Though I see now why you're so partial to that solution (and why it took me another couple of days). I guess I'm just surprised that covering all the targets isn't what's required, as in Sokoban. If a player has to find "the" solution as opposed to "a" solution, matters get even dicier, and hazier. This is commentary, not criticism. Greatly enjoying your game, as usual.

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Another terrific puzzle set. However, "solved" jar 16 and no cork. My solution didn't register. Glitch or did I solve it an unusual way? I pushed one crate down in the water and the other up in the oil. Hope that makes sense. . . . Jpeg attached. I've also solved it with the small cross one space to the right as shown here.

Was wondering, as I often do, how many levels? When I got to the end. Clever and fun, if a little scary. Usually one counts on knowing the rules. When they change on the fly, it's unnerving. But well done. Where's everyone been the past 3 months?

Charming, fun game. For me, had an old Sierra adventure game feel to it. Though amazing how much processor it took up. I crashed several times, but finally got it all done. Thanks, Selene.

Right, I'd say 24, 35 and 36, in that descending order, are the thorniest. They each involve a Sneaky Pete move or two, dependent on the game physics.

While I wait for my brain to recongeal, I'd like to offer my  thanks too. For what it's worth, I found level 24 to be the toughest.

Short and tweet. Thanks.  Though I have come to appreciate short puzzle games and the hair loss they spare me, this one clearly looks ripe for more levels.

Nice game. Thanks. I haven't played Landfill but this did remind me of Alan Hazelden's Skipping Stones to Lonely Homes. It's odd that the level difficulty gets easier as you go along, but it was a bit of a relief.

Just finished SwapBot's 12 levels (after Bubble Butler's 30). "Enjoyed" both a lot. Tough but satisfying. I presume I played the updated levels. The comments on Google's discussion page suggest there's been several iterations of the game thus far. For the record, I found levels 5 and 9 to be hardest. Others no picnic, but didn't take days to solve. Levels 8 and 10 seemed perfectly fine to me, though perhaps "easier" than others, probably because they're basically mazes. Many thanks to JMW.