That last section took an imaginative "leap," but I finally made it. Good puzzle, clever mechanics. Thanx.
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And I'm off and . . . crawling, again. Thanks, Steve. Game hasn't gotten any easier but my lost-progress fears have eased. One, perhaps, tip for Firefox: I unchecked my offline data box in the clear cache box (ctrl+shift+del) and that allows me (so far) to keep my game save. Not sure if this works in other browsers.
Agree wholeheartedly about download. The game is great, but too hard to be played (at least by me) in a browser. Too worried about cookies disappearing. I spent, back in January, about 2 weeks and solved about 20 puzzles. Very hard, but very good. Just the kind of puzzle game you'd like to take your sweet time over. In the old days one used to be able to back up one's game saves, offline. Is that at all possible? These days, dealing with the browser cookie cache is like a moon launch. Either way, great game Steve.
I had the couch star and the painting star and when I tried to click the star(s) on the one in the tube under the table, the pointer disappeared. I got it back by clicking in the star inventory. It didn't stop gameplay, but made me a little nervous. One other small point, I'm guessing the "clock" and clicks restart when you resume the game. I'd like to think I finished in 21 minutes with 406 clicks! And thanks again, it's a really terrific piece of work. I wished I could explore more of the moon.
I'm always writing these comments after everyone's left the room. Oh well. Finally got around to playing (and finishing). Terrific game and a lot of fun, once you get used to the mechanics. Maybe a little hard to see where you can move, and what's off screen. Thanks for this one, and for Con-fusion.
I don't like to comment until I've completed a game. With this one I've gotten to the closing credits in two separate places and still haven't finished. But I wanted to send my congrats to the gang that built this terrific puzzle game. Great game, great teamwork. A true All Star lineup of puzzle constructors. (Constrictors?) Besides that whopper S.5 at the end, which I'm still trying to grok, I got stuck on S.4 for three weeks. I'd gone through the rest of the game in 11 days. Also, a couple of times the game seemed to change from under me while I was playing. Specifically, the B.18 puzzle and AB.5. Was that my imagination? Anyway, many thanks again to all.
Bottoms up. Finished the game. Thank you again. My criticisms have only been my honest, if somewhat edited, reactions while playing your wonderful game. If I overreacted, I apologize. One thing I just noticed, the green target looks like a "p," which I assumed was for "rho." That is, it didn't read as a target. Make of that what you will. As for the direct link to the Rho Shelf, perhaps that might be placed on this web page in More Information or elsewhere for others.
This isn't the (or even a) solution to this puzzle? Jpeg attached. The crate is on the lone target. Nothing is still moving. No cork, once again. This has been a wonderfully challenging set of intriguing puzzles. And I thank you sincerely for them. But [SPOILER ALERT] when I finished what I thought was the last puzzle, I got smacked with this doozy. My triumph at finishing all 21 puzzles after two weeks of intense struggle was yanked instantly away. Then I hit "Next" and with no warning I find I can't get back, except to solve puzzle 21 again. You're a splendid puzzle designer and I don't want to discourage you with criticism, but this is not a good way to end your game.
Okay . . . but 16 is now a different puzzle. Though I see now why you're so partial to that solution (and why it took me another couple of days). I guess I'm just surprised that covering all the targets isn't what's required, as in Sokoban. If a player has to find "the" solution as opposed to "a" solution, matters get even dicier, and hazier. This is commentary, not criticism. Greatly enjoying your game, as usual.
Another terrific puzzle set. However, "solved" jar 16 and no cork. My solution didn't register. Glitch or did I solve it an unusual way? I pushed one crate down in the water and the other up in the oil. Hope that makes sense. . . . Jpeg attached. I've also solved it with the small cross one space to the right as shown here.
Just finished SwapBot's 12 levels (after Bubble Butler's 30). "Enjoyed" both a lot. Tough but satisfying. I presume I played the updated levels. The comments on Google's discussion page suggest there's been several iterations of the game thus far. For the record, I found levels 5 and 9 to be hardest. Others no picnic, but didn't take days to solve. Levels 8 and 10 seemed perfectly fine to me, though perhaps "easier" than others, probably because they're basically mazes. Many thanks to JMW.