Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

ssj4megaman

7
Posts
A member registered Feb 17, 2023

Recent community posts

Hmm, It tried another challenge (synth) and I got the same thing with the retreat. I decided to cancel that and spend some time in normal then retry the other challenges and was able to retreat without restart.

As for the Compute challenge, I wonder if it is because I am missing the warp/compute multiplier. All the other ones i have active including the module and pink devices so I am not sure yet

Some additional effects including the ones above : 

Railgun effect that passes through enemies in a straight line

Arc - Arc to 1 or multiple targets

Aoe - Just a small aoe explosion on hit

Radiation  field- leaves an area that does DOT damage

Bug: Compute challenge - Cannot move forward after retreat from loosing shields without reloading the game. 

Also should the first compute challenge take so long (started since the first update and still on it) for a sector 34+ person to just do the first completion?

Suggestions?

Later weapon types have additional abilities  that can help with targeting.

Ex.

-Bomb launcher has aoe effect that can maybe be upgraded in research or Warp

-Charge shot can hit multiple enemies in a line or can "arc" to another enemy.

-More upgrades to firerate for weapons and/or "time accelerator" in Reactor that can speed up the waves for energy cost.

For the V Device itself... Basically Shard Loadouts so we can quickly swap to research, or attack, or salvage loadouts.

I would add that some shards need a balance pass for stacking.

Example - The Research shard can stack Observation and Energy with the Flex Shard but you cannot do that with Material as they are they are both Red. Not sure if intended, but odd for Material to get singled out to not get the stacking benefits.


Also, V device needs loadouts. I am sector 28 so I am not sure if it ever get them.

Definitely my favorite idle game so far. Cannot wait for even more features. This scratches and itch that most idle games don't seem to have which is everything you do affects the "main" gameplay (ship/battle area)

I hope there are a ton more ship types planned like Battlecruisers, Battleships, Dreadnought and Carriers. Maybe different hardpoints sizes and weapon sizes?