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SryAboutYourMom

18
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2
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A member registered Aug 13, 2024 · View creator page →

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Definitely needs some more instruction, took me a few restarts to figure out what I should do. Interesting game!

Well, this was interesting. A little difficult to get the hang of at first, mostly from trying to shoot ahead of Sage Dude when parasites were in the top left shooting at me. I too pretty resorted to flying around wildly to try and avoid the enemy shots, although some felt like homing missiles! Really great game! Glad to see others going for a "Zen" theme! :P

I like the concept. Respawning at the beginning for a loop is fine, I just think it would be nice to have a new little challenge added every time or something to switch it up more than just walking around with a stick.  I was a little confused about what was going on, "Am I a wizard in a cave avoiding crystals to poke a computer's power button?", "Am I a wizard trapped in a computer with crystals that hurt my 'wand'?".  Overall, as a solo dev you pushed out a solid entry!

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Oh man! Thanks for the visual! That definitely looks better than what I have now.  I will keep this in mind as I continue with this game. I'm thinking I need to add more depth to the tiles anyhow, so they'll probably get a bit of overhaul.

This reminded me of the old Flash games that got me into indie games and game dev. I could see this being a great escape room type game for sure!

Thank you for the feedback! I definitely hear you on seeing the path taken. There is a small line that connects the tiles which I thought about making the gap between the tiles bigger so it would be more recognizable. I felt like like putting another line on top of the tiles took away from the "minimalist" feel I was going for.

I plan on taking the reverse paths out, it seems to be the general consensus that they are redundant and take a little bit of the fun away.

Thank you for playing and rating my game!

That was a challenge. The movement feels when jumping like there is a loss of moment and it doesn't jump high make it extremely challenging to get even the red gem. I was crushed when I grinded for like 24 gold and then got it all taken away after a fail.

Good game, solid submission sticking to the theme!

The comment section definitely made me go back and try the game again. I kept only drawing one circle and then only seeing "2" flash above the enemy heads. After going back and trying again I could at least get past the second stage. XD 

I like it, simple but challenging.

Thank you for playing! I'm glad you enjoyed the vibe I was going for!

A very simple game, but honestly a little slow for me.  Maybe more powerups and less effect to the speed when failing so that making it to the next rail doesn't become a daunting experience. The first time I played I couldn't get to the second rail, the second time I got through to the 6th level ( I think it was the 6th). Also, the window size was a little large and I wasn't able to see the whole screen on my laptop. Honestly, my kids watching over my shoulder loved the way it looked and that there were so many characters. :D

Thank you for playing, I'm really glad you enjoyed it! :D

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Thank you for the feedback! It's great knowing you understood and enjoy the feeling of game I was going for!

I fought with myself about leaving the need for backwards paths, but kept it in for the "Loop" theme. I think if I were to continue developing this game I would take out the need for a reverse path.

There is much more I wanted to add, and might, but you're right that it would be nice to have a mechanic that could make the puzzle more challenging. I could probably make the puzzles on 3d shapes the player would have to rotate to solve.

Also, I think I originally saw something about the timer. Yeah, it definitely should count up, not down if at all, to keep the game more relaxing.

Thank you for playing my game! I will definitely be checking yours out, so keep an eye for my comment!

Thank you for the feedback!! I design the title myself and picked the font quickly so I totally understand that it doesn't feel like it matches. 

The menu buttons were some of the last things in the last couple hours I put together and definitely messed up an OnClick event, thank for pointing it out!

This was the first jam I got to actually submit a game in and realized last minute I messed up the sizing during development, the quick fix still wasn't great. 

I was hoping to design this game for mobile and tried to make it have a mobile feel (more dragging than clicking) but it is something I need to fine tune!

Thank you for playing my game! I will definitely be checking yours out, so look out for my comment later! :)

Really great. I feel like the controls are a tad awkward, I think it has to do with the jumping and bouncing off walls mostly. The Halo mechanic I really like. 

I like this a lot. Really goes well with the theme. I honestly think you should keep going with this!

The mechanic is a great idea! Although I did get stuck in a wall :P

Only one round...

Shooting aliens does nothing. First round no aliens. Second Round 1 million aliens. No indication of health. Walking is slow.