Definitely needs some more instruction, took me a few restarts to figure out what I should do. Interesting game!
SryAboutYourMom
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Well, this was interesting. A little difficult to get the hang of at first, mostly from trying to shoot ahead of Sage Dude when parasites were in the top left shooting at me. I too pretty resorted to flying around wildly to try and avoid the enemy shots, although some felt like homing missiles! Really great game! Glad to see others going for a "Zen" theme! :P
I like the concept. Respawning at the beginning for a loop is fine, I just think it would be nice to have a new little challenge added every time or something to switch it up more than just walking around with a stick. I was a little confused about what was going on, "Am I a wizard in a cave avoiding crystals to poke a computer's power button?", "Am I a wizard trapped in a computer with crystals that hurt my 'wand'?". Overall, as a solo dev you pushed out a solid entry!
Thank you for the feedback! I definitely hear you on seeing the path taken. There is a small line that connects the tiles which I thought about making the gap between the tiles bigger so it would be more recognizable. I felt like like putting another line on top of the tiles took away from the "minimalist" feel I was going for.
I plan on taking the reverse paths out, it seems to be the general consensus that they are redundant and take a little bit of the fun away.
Thank you for playing and rating my game!
That was a challenge. The movement feels when jumping like there is a loss of moment and it doesn't jump high make it extremely challenging to get even the red gem. I was crushed when I grinded for like 24 gold and then got it all taken away after a fail.
Good game, solid submission sticking to the theme!
A very simple game, but honestly a little slow for me. Maybe more powerups and less effect to the speed when failing so that making it to the next rail doesn't become a daunting experience. The first time I played I couldn't get to the second rail, the second time I got through to the 6th level ( I think it was the 6th). Also, the window size was a little large and I wasn't able to see the whole screen on my laptop. Honestly, my kids watching over my shoulder loved the way it looked and that there were so many characters. :D
Thank you for the feedback! It's great knowing you understood and enjoy the feeling of game I was going for!
I fought with myself about leaving the need for backwards paths, but kept it in for the "Loop" theme. I think if I were to continue developing this game I would take out the need for a reverse path.
There is much more I wanted to add, and might, but you're right that it would be nice to have a mechanic that could make the puzzle more challenging. I could probably make the puzzles on 3d shapes the player would have to rotate to solve.
Also, I think I originally saw something about the timer. Yeah, it definitely should count up, not down if at all, to keep the game more relaxing.
Thank you for playing my game! I will definitely be checking yours out, so keep an eye for my comment!
Thank you for the feedback!! I design the title myself and picked the font quickly so I totally understand that it doesn't feel like it matches.
The menu buttons were some of the last things in the last couple hours I put together and definitely messed up an OnClick event, thank for pointing it out!
This was the first jam I got to actually submit a game in and realized last minute I messed up the sizing during development, the quick fix still wasn't great.
I was hoping to design this game for mobile and tried to make it have a mobile feel (more dragging than clicking) but it is something I need to fine tune!
Thank you for playing my game! I will definitely be checking yours out, so look out for my comment later! :)

