I agree, initially I wanted to make the level generation procedural but I had no time so I ended up with this mess. Thanks for the feedback!
Thanks for the feedback! I wanted to make the game procedural so there were no boundaries but I had no time so I had to make it short :(
Thanks for the feedback! I wanted to make procedural generation so that there were no boundaries but I had no time so I cut it short and ended with this mess :)