Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Srnhahmeer

2
Posts
5
Following
A member registered Aug 30, 2020 · View creator page →

Recent community posts

I just demoed the game and it was really good for a demo, I'll state some of the things I enjoyed and such:


  1. Uniquity, the concept of 2 players being played by one is a concept not attempted by many or done well, however it is done amazingly in this game
  2. Goal, the goal is obvious but it doesn't lure you into the lore of the world, of course it's a demo game and it doesn't need it yet
  3. The skill level needed is moderately well and it keeps you somewhat engaged with the multitasking theem of things

Gameplay:

Music 7/10: captured the overall eminence of the game, nothing wrong of it however I feel as it doesn't fully live up to the potential of the game

SFX: 6/10 standard, would like to see interactions with the environment more and how its sound

Movement: 7/10 flows well, I didn't feel at moments like I was struggling to make a jump or I had to make the same jump several times

Tuso: I feel as he could've had more involvement, it felt more like a babysitting ordeal where I had to fight off everything using Aisling. I wish I could've seen more use out of him, and also when Aisling gets caught in a spider web I feel as there's no point in trying to recapture him as if you are a distance away it'll be more efficient to just let Tuso fail and retry

Aisling: It feels like you're playing as Aisling for most of the game, her abilities make sense and are fundemental to the game, the following cursor method opposed to just being your cursor has its pros and cons but I personally enjoy it. However I feel as there is some power imbalance between Aisling and Tuso. For example for the last level I had just constantly bubbled Tuso so he wouldn't die and gave myself psuedo immortality, and also you can clear whole levels using Aisling alone.

Graphics, Art, VFX: As someone who specializes in pixel art this art work is stunning to say the least, it is beautifully composed and rendered. The soft lighting against pixel artwork is a nice contrast, the use of GameMaker's rendering system is also done well, very nice.

Overall it was a fun short play of a game, if I had to give some parting words I'd say to make Tuso's role a lot larger, to have more interaction with the environment, to make it harder (remove psuedo immortality, make Aisling a bit weaker, and make an option for difficulty which might just be death = no keys)


also I encountered a runcode error:

___________________________________________

############################################################################################

ERROR in

action number 1

of <Unknown Event>

for object obj_LightPlayer:

ds_list_find_value argument 1 invalid reference to (ds_list)

at gml_Script_light_destroy

############################################################################################

gml_Script_light_destroy (line -1)

gml_Object_obj_LightPlayer_CleanUp_0

gml_Object_obj_player_Collision_obj_shine (line -1)

Nice!