itch.io Spring Selects Series A
On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

squirrelpup

4
Posts
1
Topics
1
Followers
1
Following
A member registered Sep 05, 2017

Recent community posts

(1 edit)

The Super Mario preset isn't right.  It doesn't have any jump cutoff set so the variable height jump doesn't work.  Also the max jump is set too low: Mario should jump 5 tiles by default, 6 if he's moving.  Movement affecting jump height is another variable to consider.

I think you should have given Celeste a double-jump, considering how important the air-dash is to the game.

There's an "Instant Movement" checkbox that isn't interactible.

Btw, here's my build:

Running: Max Speed: 8.  Max acceleration, deceleration, turn speed.

Jumping: Jump Height: 5,  Jump Duration: 3, Jump Cutoff: 3, Max air control, air acceleration, air brake.

Camera: Zoom: 5, Ignore Jumps.  I set look-ahead to max and damping to 1 but I could have more look-ahead but the damping cancels it out, but I want more damping because I don't like the quick camera movements when it switches the look-ahead on and off.

Nah I'll wait.

I played this at GDC and I loved it.  Really fun take on ordinary life.  Relatable and funny.

I enjoyed playing this game at the unparty at GDC.  But, when I download the mac version here, my mac says this.