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Precision community · Created a new topic Welcome!

Welcome again to the hentaiphd Community Game Jam!

Use this forum to share your ideas for your game, receive and provide feedback on these ideas, and search for teammates if you don't want to make a solo game. The rules for the jam are posted on the main page, but if you have any additional questions, feel free to ask here or in the discord.

If you want to share your concept, progress, or feedback, start a topic and tag it as a Dev Log

Here's where jam participants can discuss game engines and development tools. Below is a brief list of free ones that I would recommend, some introductory resources to check out, and a list of well known games made with each in order to get an idea what the tools are capable of. I really only have recent experience with Unity, GameMaker, and Twine, so feel free to contribute any tutorials or info I might have missed, and ask questions if anything was unclear.

  • Unity: The most popular game development tool, which is capable of creating both 2D and 3D games. Some C# scripting will likely be required, but a lot can be accomplished in the level editor alone, and with the help of the asset store.
  • Notable Games: Gone Home, Hearthstone, Cities Skylines, Ori and the Blind Forest, Cuphead Resources:Unity Beginner Documentation; Sebastian Lague Intro Playlist; A little pricey, but this kit available on the asset store is well worth the cost if you're interested in making first-person exploration games.
  • GameMaker: A relatively beginner friendly tool specializing in 2D games. GameMaker features a drag and drop interface but can also be programmed entirely with it's own unique scripting language.
  • Notable Games: Spelunky, Hotline Miami, Hyper Light Drifter, Undertale Resources:Making A Game With No Experience; Shaun Spalding Tutorials;
  • Twine: A tool used to create interactive narrative and text based games. While it can be used with no coding, CSS and JavaScript can be integrated for additional functionality.
  • Notable Games: Depression Quest Resources:Twine Wiki; (Twine is really easy to pick up and shouldn't require much reading to get started)
  • Unreal Engine: Noted for its visual quality, and used in AAA and indie games alike, especially for first person shooters. While a lot of effort has been put into making the engine more accessible, it will still require some research and knowledge of C++.
  • Notable Games: Bioshock, Unreal Tournament, Mass Effect Trilogy, Life is Strange, Rocket League, Fortnite Resources:Unreal Engine Official Documentation; (I have zero experience with Unreal, so I'll let someone who does fill in the gaps here)
  • RPG Maker: While very focused in its capabilities, specializing in JRPG style games, RPG Maker is also pretty straight-forward and easy to use. It requires no coding, but additional functionality can be added with custom scripts using the Ruby language. There are multiple versions, each with a free trial, but RPG Maker VX Ace Lite is a completely free version, which should serve the needs of this jam. Several of the paid versions along with some assets are also currently available via a Humble Bundle.
  • Notable Games: To the Moon, Lisa Resources: RPG Maker VX Official Documentation; (I haven't used RPG Maker for several versions so hopefully there's someone familiar with its more recent iterations.)
  • Superpowers: I'm not very familiar with this engine myself, but it was recommended by Potatoes Are Not Explosive in the previous jam. It's a collaborative HTML5 engine that actually runs in the browser. If you set up hosting for it you can get google-docs style collaboration, which is not great for proper software engineering but it's awesome for game jams!
  • Resources:http://superpowers-html5.com
  • Puzzlescript: An HTML5 based game engine designed for puzzle games. Recommended by Nina for those who don't want to get into too much coding.
  • Resources: https://www.puzzlescript.net/

Post here if you're looking to create or join a team.

Most of the updates so far have been back end, so not much point in posting up to this point. I abandoned the First Person Exploration kit as it wasn't doing exactly what I needed, and it felt faster to just script it myself rather than figuring out how to work within the FPE assets. Movement, item pickup, and menu navigation are all working, with the last piece of scripting being a basic dialogue display system. I also started messing around with the lighting and it kinda looks like a game now? Obviously still a decent amount of modelling left to do though.


Definitely floating camera.

(1 edit)

So I did the thing again where I said I would stick to an engine and mechanics I was comfortable with, rather than trying to learn new stuff... And then I decided to make a first-person game in Unity, which is very new to me. It's gonna be a pretty small walking sim, with some basic text narrative, so I think I should be able to manage it. Anyway, here are some screenshots of the gray-box I set up today:


Welcome again to the hentaiphd community Wine Jam!

Use this forum to share your ideas for your game, receive and provide feedback on these ideas, and search for teammates if you don't want to make a solo game. The rules for the jam are posted on the main page, but if you have any additional questions, feel free to ask here or in the discord.

If you want to share your concept, progress, or feedback, start a topic and tag it as a Dev Log

(5 edits)

Here's where jam participants can discuss game engines and development tools. Below is a brief list of free ones that I would recommend, some introductory resources to check out, and a list of well known games made with each in order to get an idea what the tools are capable of. I really only have recent experience with Unity, GameMaker, and Twine, so feel free to contribute any tutorials or info I might have missed, and ask questions if anything was unclear.

  • Unity: The most popular game development tool, which is capable of creating both 2D and 3D games. Some C# scripting will likely be required, but a lot can be accomplished in the level editor alone, and with the help of the asset store.
  • Notable Games: Gone Home, Hearthstone, Cities Skylines, Ori and the Blind Forest, Cuphead
    Resources:
    Unity Beginner Documentation; Sebastian Lague Intro Playlist;
    A little pricey, but this kit available on the asset store is well worth the cost if you're interested in making first-person exploration games.
  • GameMaker: A relatively beginner friendly tool specializing in 2D games. GameMaker features a drag and drop interface but can also be programmed entirely with it's own unique scripting language.
  • Notable Games: Spelunky, Hotline Miami, Hyper Light Drifter, Undertale
    Resources: Making A Game With No Experience; Shaun Spalding Tutorials;
  • Twine: A tool used to create interactive narrative and text based games. While it can be used with no coding, CSS and JavaScript can be integrated for additional functionality.
  • Notable Games: Depression Quest
    Resources:
    Twine Wiki; (Twine is really easy to pick up and shouldn't require much reading to get started)
  • Unreal Engine: Noted for its visual quality, and used in AAA and indie games alike, especially for first person shooters. While a lot of effort has been put into making the engine more accessible, it will still require some research and knowledge of C++.
  • Notable Games: Bioshock, Unreal Tournament, Mass Effect Trilogy, Life is Strange, Rocket League, Fortnite
    Resources:
    Unreal Engine Official Documentation; (I have zero experience with Unreal, so I'll let someone who does fill in the gaps here)
  • RPG Maker: While very focused in its capabilities, specializing in JRPG style games, RPG Maker is also pretty straight-forward and easy to use. It requires no coding, but additional functionality can be added with custom scripts using the Ruby language. There are multiple versions, each with a free trial, but RPG Maker VX Ace Lite is a completely free version, which should serve the needs of this jam. Several of the paid versions along with some assets are also currently available via a Humble Bundle.
  • Notable Games: To the Moon, Lisa
    Resources:
    RPG Maker VX Official Documentation; (I haven't used RPG Maker for several versions so hopefully there's someone familiar with its more recent iterations.)
  • Superpowers: I'm not very familiar with this engine myself, but it was recommended by Potatoes Are Not Explosive in the previous jam. It's a collaborative HTML5 engine that actually runs in the browser. If you set up hosting for it you can get google-docs style collaboration, which is not great for proper software engineering but it's awesome for game jams!
  • Resources: http://superpowers-html5.com
  • Puzzlescript: An HTML5 based game engine designed for puzzle games. Recommended by Nina for those who don't want to get into too much coding.
  • Resources: https://www.puzzlescript.net/

Post here if you're looking to create or join a team.

Got the card traits (number, shape, color) and score implemented and working tonight after I got home. I still need to implement the Wine cards, but that should be pretty similar code to other mechanics in the game. The goal is to see how far I can get tomorrow so I can determine how much time I can afford to put into an overarching structure, so there's enough time remaining to work on polish.

I'm posting this way later than I anticipated because I was over-ambitious, and decided to use this as an opportunity to get more experience with Unity. As a result, I was unsure if I'd be able to get a working game by the end of the jam, but finally made enough progress last night that I have something worth showing.


Mixed Signals is going to be an abstract dating sim, with a "dialogue" system built on card game mechanics. The current plan is for each card to have 3 traits, which you will attempt to match with those of your love interest. The more traits you match, the better the conversation, leading to more complex card combinations. Where's the wine you ask? Well sometimes, when you find you have nothing to say, a little liquid courage can be of great help, by adding a wine card to your deck and drawing a couple of extra cards. Doing so too often, however, may come back to harm you later on, as the wine cards do not match with any of the conversation cards.

(1 edit)

Welcome again to the hentaiphd community Wine Jam!

Use this forum to share your ideas for your game, receive and provide feedback on these ideas, and search for teammates if you don't want to make a solo game. The rules for the jam are posted on the main page, but if you have any additional questions, feel free to ask here or in the discord.

If you want to share your concept, progress, or feedback, start a topic and tag it as a Dev Log.

Post here if you're looking to join or start a team.

Here's where jam participants can discuss game engines and development tools. Below is a brief list of free ones that I would recommend, some introductory resources to check out, and a list of well known games made with each in order to get an idea what the tools are capable of. I really only have recent experience with Unity, GameMaker, and Twine, so feel free to contribute any tutorials or info I might have missed, and ask questions if anything was unclear.

  • Unity: The most popular game development tool, which is capable of creating both 2D and 3D games. Some C# scripting will likely be required, but a lot can be accomplished in the level editor alone, and with the help of the asset store.
    Notable Games: Gone Home, Hearthstone, Cities Skylines, Ori and the Blind Forest, Cuphead
    Resources: Unity Beginner Documentation; Sebastian Lague Intro Playlist;
  • GameMaker: A relatively beginner friendly tool specializing in 2D games. GameMaker features a drag and drop interface but can also be programmed entirely with it's own unique scripting language.
    Notable Games: Spelunky, Hotline Miami, Hyper Light Drifter, Undertale
    Resources: Making A Game With No Experience; Shaun Spalding Tutorials;
  • Twine: A tool used to create interactive narrative and text based games. While it can be used with no coding, CSS and JavaScript can be integrated for additional functionality.
    Notable Games: Depression Quest
    Resources: Twine Wiki; (Twine is really easy to pick up and shouldn't require much reading to get started)
  • Unreal Engine: Noted for its visual quality, and used in AAA and indie games alike, especially for first person shooters. While a lot of effort has been put into making the engine more accessible, it will still require some research and knowledge of C++.
    Notable Games: Bioshock, Unreal Tournament, Mass Effect Trilogy, Life is Strange, Rocket League, Fortnite
    Resources: Unreal Engine Official Documentation; (I have zero experience with Unreal, so I'll let someone who does fill in the gaps here)
  • RPG Maker: While very focused in its capabilities, specializing in JRPG style games, RPG Maker is also pretty straight-forward and easy to use. It requires no coding, but additional functionality can be added with custom scripts using the Ruby language. There are multiple versions, each with a free trial, but RPG Maker VX Ace Lite is a completely free version, which should serve the needs of this jam.
    Notable Games: To the Moon, Lisa
    Resources: RPG Maker VX Official Documentation; (I haven't used RPG Maker for several versions so hopefully there's someone familiar with its more recent iterations.)