Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

squire5

2
Posts
A member registered 9 days ago

Recent community posts

Thanks, that's super helpful. Again, the work you've done on your generators is awesome.

Thanks for creating such a great program. I've been working on building a viewer and doing some things with it, and I'm trying to make sure that I understand all the door properties.

### Door Types

The `type` field is an integer from 0 to 9, each representing a different 'door' type with specific properties:

0: connection - Open connection/passageway that never blocks vision

1: door - Standard door that blocks vision when closed

2: archway - Open archway that never blocks vision

3: stairs - Stairway (short stairs) that never blocks vision

4: portcullis - Portcullis that can be raised/lowered, doesn't block vision

5: special - Special door type that blocks vision when closed (unsure of difference with door 1)

6: secret - Secret door that blocks vision when closed

7: door - Alternative door type (unsure of this one)

8: longstairs - Long stairway that never blocks vision

9: longstairs - Long stairway variant (same as type 8? not sure of difference)

I'm mostly confused about #s 5, 7, 8/9. Any guidance you can give would be greatly appreciated.