The story and art is wonderful with fun jokes and charactrers, and a sweet love plot. The only thing is that there is zero interaction, no minigames, nor choices to make. Which is fine for this being a great liniar story game. So it plays out mostly like a comic rather than a game. Regardless I wouldve really loved to see more of this world and characters, and also more of the witch and how she falls into this situation. I kind of wish there was a bit more challenge to the contract for the drama frog inside of me but it was lovely and cute af.
squidzy0
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Honestly, I've never felt smarter playing a puzzle game, I took some notes to give you but I didn't find many issues.
The biggest one I had was that certain mechanics weren't fully explained and a couple levels felt like they were even throwing multiple at you at once.
Also, theres one thing i took note of and its that the speed the arrows for the magnets all travel at the same speed despite the speed being different.
And personally, I feel like theres a lot of opportunity for fun parkour with the magnet if you expanded the movement a little bit.
Some the puzzles were a little confusing and sometime I wasn't entirely sure if I was doing the solution right, but I always felt a rush of dopamine when I finished your levels they were all really made well.
I feel like I'd love to see this magnent society or why there's so many of them or who they are or why our robots running.
If this was a fully fleshed out title I could imagine some antagonist creature chasing you as you use parkour and puzzles to run away.
Overall, this game was really smart and fun and struck a great balance of being a brain teaser without much a headache. I can't wait to see how the rest of the game develops because at the end of the game when I saw the thanks for playing I sat there just wanting for more.