Actually, can we get the completely over-the-top, surrealist, absurdist, unrepentantly perverse, utterly mad version of this game? Because I think you have my attention.
Lex Tenebris
Recent community posts
My suspicion is that the issue with observing that execution proceeds left to right along a series of branches is that the action occurring in the background is moving from right to left, and the user is of course looking at the ball to see what's going to happen. The first thing they see is the robot coming over and that side of the tree lighting up.
Move the tree away from the robot in the background and give them a little vertical space to breathe as visual elements and I think you might find it's more intuitive.
If you make the moment of choice a little clearer visually by adding another visual declaration step in between the selection for execution and execution, perhaps a green arrow moving from the root to the branch being considered before it gets checked might be useful.
Just a few visual design ideas.