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Square Scheme

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A member registered Oct 06, 2022 · View creator page →

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It's a fun and cute game especially for the time contraint, what is there is solid

The controls and instructions for sure needed some more work but I'm glad you liked the concept, thanks!

Thanks for the feedback. Will do

Thanks for playing! I'm glad you have fun with the physical controls! For sure time-based expenses would be a great addition, they just didn't make it in by the deadline, I'm working on adding rent/debt system now :)

Thanks :)

That's fair, it was my first time making a vehicle, I wish I could have spent more time refining the control before submitting but I'm working on an update now. Especially that the truckbed should be the physics challenge not the truck itself being floaty. Thanks for the feedback, Jago!

Thanks for playing! I couldn't give the controls/instructions much work before submitting but I'm glad you figured it out!

Thanks! It's pretty simple, just a Subviewport/SubviewportContainer with Texture filter set to Nearest + Stretch Shrink

I love the overall retro/neon style, the tiles and their animations all look great!

One tweak I would suggest is that the building menus only show the production rate per colonist which was confusing at first, might be easier to understand by also showing the total you'll get per turn for how many colonists you have assigned.  Same for maybe previewing the total amount each resource will change on the next turn. But the game is fun, visually interesting, and the core resource management is solid!

The great 2d artwork really elevates it, and the 3d scenes were put together well too. Narrative and dialogue were more interesting than expected. I'm glad this game reinforced my opinion that I'm king pig above all others, so sad those other pigs had to go live on other farms, but at least we had breakfast in the end!

Fun idea! For the short dev time getting in the dynamic digging mechanic is impressive! Like other commenters have said definitely could use some quality of life fixes like controls local to camera, not being able to dig right down and get yourself stuck, maybe a visual indication of where truffles are. Good job on this overall!

I gambled all of my money, I think that's the meta. I really enjoyed this! The cosmetics are a standout, great art and lots of options. The core minigame was fun, I thought the egg luck was tuned well, randomly getting lots of good or bad at once kept it engaging. The details like naming the pig/taking pictures/feeding it really makes it come together as a pet-keeping game

thanks for the feedback! added zoom :)

Fun game! I like that it's easy to understand and get started, then has a smooth progression in difficulty all using the same visual queues.

I really like this game, such a cool idea! It stays really engaging the whole time, learning the strategy for each map. I had a lot of fun beating all the levels!

Oh unfortunate. Could be a page refresh cleared it, I'm guessing just bad UI, you have to go through stats pages to see "current score"->"64x64 high score"->"128x128 score".

Yeah definitely a finish line of some kind would round out the game better. Thanks for the feedback, and the jam!

Thanks for playing, I appreciate the feedback! Glad you liked the concept :) and for sure late game gets slow, it was way worse before you could fast-forward it, hard to solve fully cuz it's turn-based and bigger = slower

Thanks for playing :)

Thanks! Eating actually happen when pixels are touching, not when overlapping. A few away is probably a visual issue cuz it cuts to the death screen before showing the final frame where they touched, added it to the todo. Thanks for playing :)

Very atmospheric visuals. Really solid and effective minigame and the autosaves make it smooth to play. Good work!

Really nice bite-sized experience, well done animations and the sound effects added a lot!

FYI I added controller support last minute and accidentally broke the controls so you could only move diagonally. I just updated it after the deadline with a bugfix for that only. I can swap it out for an old build if that's not allowed :)

Thanks for playing!

Btw I added game speed controls so you can go as fast as you want now :)

Hey, yeah sure sounds good! Also thanks for hosting the jam :)

'it''ll happen, thanks for playing!

Gotcha, thanks for the feedback :) and thanks for playing!

Very cute idea :) Really solid game with all the variations, and I love the art! Great job!

That's the real danger.

I'm glad you liked the design :) Thanks for playing!

Thank you!

Interesting game, it has good potential! I like the music, backgrounds, the abstract writing. If you continue with it I think it might benefit from more interactivity like the fence. Great work overall!

Such a cute game! I really like the art and animations, also the writing/dialogue choices, felt super polished overall!

Awesome, I'm glad it felt spooky enough, it's hard to tell how it'll all come together when you're making it! And for fighting/stopping the monster, no,  just running away and getting to the ending by completing the objectives.  Thanks for playing!

I'm glad you liked the concept! Thanks for playing!

Thanks for the feedback! I agree about giving the player more reason to toggle it with the level design, but I'm glad you liked it, thanks for playing!

Great game! I love the monster mechanic and the level design for it

Fun game, cool game genre for horror and the art is great!

Love the visuals, writing, voice acting, it all comes together really well

Thanks for playing! I appreciate the feedback, glad you enjoyed it :)

That's awesome! Yeah the docs are great :) FYI if you're only using online docs, I'm constantly using the in-editor docs ("Search Help" at top right of script or ctrl-click things in code)

Great job overall especially with the time constraint, I really like the art style. If you ever want to polish it up I think you have a solid foundation/aesthetic