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Square Scheme

52
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A member registered Oct 06, 2022 · View creator page →

Creator of

Recent community posts

Fun game! I like that it's easy to understand and get started, then has a smooth progression in difficulty all using the same visual queues.

I really like this game, such a cool idea! It stays really engaging the whole time, learning the strategy for each map. I had a lot of fun beating all the levels!

Oh unfortunate. Could be a page refresh cleared it, I'm guessing just bad UI, you have to go through stats pages to see "current score"->"64x64 high score"->"128x128 score".

Yeah definitely a finish line of some kind would round out the game better. Thanks for the feedback, and the jam!

Thanks for playing, I appreciate the feedback! Glad you liked the concept :) and for sure late game gets slow, it was way worse before you could fast-forward it, hard to solve fully cuz it's turn-based and bigger = slower

Thanks for playing :)

Thanks! Eating actually happen when pixels are touching, not when overlapping. A few away is probably a visual issue cuz it cuts to the death screen before showing the final frame where they touched, added it to the todo. Thanks for playing :)

Very atmospheric visuals. Really solid and effective minigame and the autosaves make it smooth to play. Good work!

Really nice bite-sized experience, well done animations and the sound effects added a lot!

FYI I added controller support last minute and accidentally broke the controls so you could only move diagonally. I just updated it after the deadline with a bugfix for that only. I can swap it out for an old build if that's not allowed :)

Thanks for playing!

Btw I added game speed controls so you can go as fast as you want now :)

Hey, yeah sure sounds good! Also thanks for hosting the jam :)

'it''ll happen, thanks for playing!

Gotcha, thanks for the feedback :) and thanks for playing!

Very cute idea :) Really solid game with all the variations, and I love the art! Great job!

That's the real danger.

I'm glad you liked the design :) Thanks for playing!

Thank you!

Interesting game, it has good potential! I like the music, backgrounds, the abstract writing. If you continue with it I think it might benefit from more interactivity like the fence. Great work overall!

Such a cute game! I really like the art and animations, also the writing/dialogue choices, felt super polished overall!

Awesome, I'm glad it felt spooky enough, it's hard to tell how it'll all come together when you're making it! And for fighting/stopping the monster, no,  just running away and getting to the ending by completing the objectives.  Thanks for playing!

I'm glad you liked the concept! Thanks for playing!

Thanks for the feedback! I agree about giving the player more reason to toggle it with the level design, but I'm glad you liked it, thanks for playing!

Great game! I love the monster mechanic and the level design for it

Fun game, cool game genre for horror and the art is great!

Love the visuals, writing, voice acting, it all comes together really well

Thanks for playing! I appreciate the feedback, glad you enjoyed it :)

That's awesome! Yeah the docs are great :) FYI if you're only using online docs, I'm constantly using the in-editor docs ("Search Help" at top right of script or ctrl-click things in code)

Great job overall especially with the time constraint, I really like the art style. If you ever want to polish it up I think you have a solid foundation/aesthetic

Thanks for hanging, come again soon!

Fun game! Really cute sprites and animations, good variations of the ghosts too :) Hope you're enjoying Godot!

Thanks for playing! 

I appreciate the performance info and yep it definitely needs graphics optimizations.

Btw, in options you can change the animal quantities to low which could help it a bit for now :)

Oh sorry I missed that, fair enough. Thanks for playing!

Thank you so much! I loved your game, Red Snow!

Wow, so cool! Super impressive overall, especially the consistent style with the music, sfx, graphics. Love the amount of variety too!

Thank you!

That's great to hear :) thanks for playing!

Much appreciated! Good point, I'm thinking about enemy types that would make it more required, thanks for the feedback!

For sure I feel the same way, just tried to get the game modes done to go with the theme. After the jam is over I'll be polishing the core elements. Thanks for playing!

Much appreciated! Good technical notes, thanks!

Thanks for taking the time to review! After the jam ends I might look into adding enemy variation/enemy gun throwing