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spunkadelic

4
Posts
A member registered Jun 07, 2020

Recent community posts

More of an auto-battler than anything else, no real decisions to make. Hope your dice roll well cause if they don't you just lose!

I just don't understand the coin pacing at all. You can have like, at most, two units each round if you want to get to the end, assuming you take all of the coin upgrades and save all peasants, and even then you're going to barely finish with about 0 coins. It robs the strategy aspect of the game when coupled with the similarly anemic movement. Pretty tedious.

(4 edits)

Yeah, but you're still dealing with the fact that each swing is stacking thorns indefinitely. That also assumes you have enough mitigation in the build to deal with his amplifying basic swings that he's throwing out most turns.

And to edit my initial gripe I found cleansing potion worked well in the absence of candle. It still feels lame to need to assume you're going to fight a mechanic present on only two enemies in the whole game, and lame for builds that are scraping by up to the point because it's a massive, arbitrary difficulty spike that requires a very, very specific solution. It feels like lazy difficulty tuning, and little would be lost if the spikes fell off every turn.

(1 edit)

King fight is poorly designed. There's no counter play for mass attack builds against infinitely stacking thorns, save taking the candle which otherwise is pretty useless. Lame way to end an otherwise face-roll run by hitting that kind of a wall.