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Sproutbell

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A member registered 54 days ago

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This clears everything out! Thanks a lot!

(3 edits)

Hello! I'm sorry but I can't find a clear explanation of your fudge dice system on the book or the podcast or anywhere else. It seems like I'm the one not understanding it. Sorry but Idrk where to ask. It is my understanding that whenever you need to make a check, you roll 2df and see one of the 6 possible results. But what do the bonuses for the different classes mean. Are these automatic successes to be counted on top of the roll (for instance the scientist will always crit on a smarts check)? Or are they additional dice to be rolled (in which case does it make a difference at all considering I can get as many successes as I can get failures)?

This is probably just me not understanding it. The game otherwise seems awesome, I've been wanting to play pokemon ttrpg + showdown for years and I was about to do a oneshot with my own similar ideas for a simple system when I found your book, which I'll be using instead. Thank you very much.

Another question I have, although way less important, is about pokemon natures, abilities, ivs and evs, of which the book doesn't talk about but are of course a part of showdown. Of course I suppose you just decided to leave those up to the players but how did you played them in your games? Were all the pokemon of both trainers and enemies at 31?

Have a good day and thanks again.