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spriteguard

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A member registered May 25, 2015 · View creator page →

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Yeah, sounds for hit and death are totally doable, and once there are real menus I'll give them some audio.

I don't think backgrounds will work, unfortunately. I don't want to end up with something like The Void Rains Upon Her Heart, that game has gorgeous backgrounds that people hardly ever see, because turning them off makes it easier to see the bullets.

Thanks for the great feedback.


Visuals: I don't currently have plans to change the core visuals, so if there are issues I'd love to hear about them. Other bosses will have a single sprite that moves around, without animation, but that's currently the only visual update I'm working on.

Memory: I think you're right about blind kills being an issue, I hadn't really considered that because the goal is for an extended learning grind, but I can see how it would put someone off. I'll try adding some warning ! indicators and restructure some attacks that push you into bad spots.

Audio: are you specifically thinking about an on-hit sound, or are there other things you'd like to hear?

I really like this, but it needs a colorblind option! The straight-up with left-blocks that push you into the lasers is impossible to read, the blocks look identical to me :(